CC0 CTC Indicator

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qirien
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CC0 CTC Indicator

#1 Post by qirien » Mon Nov 10, 2014 9:52 pm

Here's a simple CTC indicator anyone can use, for anything, under the CC0 license (public domain):
ctc.png
Click-to-continue indicator graphic
ctc.png (243 Bytes) Viewed 5058 times
To use it in your game, put it in the GUI subdirectory, and include the following code (thanks to CheeryMoya):

Code: Select all

image ctc_blink:
       "GUI/ctc.png"
       linear 0.5 alpha 1.0
       pause 0.25
       linear 0.5 alpha 0.0
       pause 0.25
       repeat 
To use it for the narrator, include:

Code: Select all

define narrator = Character(ctc="ctc_blink", ctc_position="nestled")
For other characters, just put the ctc part at the end of your Character definition inside the parentheses. For example:

Code: Select all

define natalia = Character("Natalia Perón", color="ffe74a", image="natalia", ctc="ctc_blink", ctc_position="nestled")
03/01/2018 Edit: After learning some more about image predicting, I put pauses in to give Ren'Py some idle time in which to do image predicting.
Last edited by qirien on Thu Mar 01, 2018 2:26 pm, edited 1 time in total.
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ArachneJericho
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Re: CC0 CTC Indicator

#2 Post by ArachneJericho » Mon Nov 10, 2014 10:53 pm

worked like a charm. Thanks!

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