Cire's GUI [CC BY-NC 3.0]

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cire
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Cire's GUI [CC BY-NC 3.0]

#1 Post by cire »

This is a simple GUI I created for a 1920x1080 resolution. I was inspired to make this GUI because it is cherry blossom season in Japan right now. It's fully coded using image maps and if there are any bugs please let me know so I can fix them. Please give me some ideas to create more GUI, thank you!

Here are some images:
mm_ground.png
load_ground.png
GUI-1.0-pc.zip
(42.78 MiB) Downloaded 159 times
GUI-1.0-mac.zip
(25.5 MiB) Downloaded 50 times
UPDATE April 18 2019

I created an almost galaxy themed GUI this time. It's fully coded just as the cherry blossom GUI. Here are some previews of it.
mm_ground.png
save_ground.png
Night GUI.zip
(84.32 MiB) Downloaded 158 times
Last edited by cire on Thu Apr 18, 2019 9:35 am, edited 3 times in total.

Mutive
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Re: Cherry Blossom GUI [CC BY-NC 3.0]

#2 Post by Mutive »

Oooh, that is super pretty. :) (I wish I had a use for it, but maybe someday!)
Enjoy Eidolon, my free to play game at: https://mutive.itch.io/eidolon, Minion! at: https://mutive.itch.io/minion or Epilogue at: https://mutive.itch.io/epilogue

cire
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Re: Cire's GUI [CC BY-NC 3.0]

#3 Post by cire »

I have a lot of free time recently and to improve I been making GUI. If anyone has requests I'm open, but for now here's another one. This one has a sky theme to it and the sky background was created by Tamaei.

Here are some screenshots:
mainmenu_ground.png
Screenshot (3).png
Screenshot (2).png
Attachments
Cloud UI.zip
(53.09 MiB) Downloaded 128 times

celes91
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Re: Cire's GUI [CC BY-NC 3.0]

#4 Post by celes91 »

They are gorgeous! I am in love expecially with the Cherry Blossom one. But my vn is much smaller, 1066x 600, is it possible to resize assets?

cire
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Re: Cire's GUI [CC BY-NC 3.0]

#5 Post by cire »

celes91 wrote: Mon Apr 29, 2019 10:12 am They are gorgeous! I am in love expecially with the Cherry Blossom one. But my vn is much smaller, 1066x 600, is it possible to resize assets?
Yes it is, you would have to go to the gui.rpy file and find this line

Code: Select all

init python:
    gui.init(1920, 1080)
From there you would change the size of the game and then you would need to resize each of the image files.

Code: Select all

init python:
    gui.init(1066, 600)
Additionally, you would have to update the image map coordinates. These can be found in the screens.rpy file. You can find these in a photo editor program like GIMP or Photoshop

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Re: Cire's GUI [CC BY-NC 3.0]

#6 Post by ComputerArt.Club »

Nice work! These are quite nice!

cire
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Re: Cire's GUI [CC BY-NC 3.0]

#7 Post by cire »

Here's the final one. I'll make more if I receive any requests. This one is a simple one and doesn't have a main menu image. This is also for a 1920x1080 screen. The backgrounds are made by Uncle Mugen.

Here are some screenshots:
main.png
mm.png
settings.png
Attachments
Simple UI.zip
(34.21 MiB) Downloaded 207 times

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Re: Cire's GUI [CC BY-NC 3.0]

#8 Post by AsHLeX »

Hey, Cire! Thank you so much for sharing your GUI.
Just wanted to let you know that I ended up making a short kinetic novel using your Simple GUI.
Dropping by to say thank you for making that KN possible. :)
Here's a link to the KN if you're interested.
Image
Thanks again, Cire!

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Re: Cire's GUI [CC BY-NC 3.0]

#9 Post by rayminator »

cire wrote: Tue May 07, 2019 9:30 am Here's the final one. I'll make more if I receive any requests. This one is a simple one and doesn't have a main menu image. This is also for a 1920x1080 screen. The backgrounds are made by Uncle Mugen.

Here are some screenshots:

main.png

mm.png

settings.png
If anyone having a problem with the load issue that I had by changing the size


you might have to add a new confirm button


find in screens

Code: Select all

elif message == layout.MAIN_MENU:
        imagemap:
            hover "ui/prompt_mm_hover.png"
            ground "ui/prompt_mm.png"
            hotspot (531,344,69,47) action yes_action
            hotspot (669,345,63,45) action no_action
put this on a new line

Code: Select all

elif message == gui.LOADING:
        imagemap:
            hover "ui/prompt_load_hover.png"
            ground "ui/prompt_load.png"
            hotspot (531,344,69,47) action yes_action
            hotspot (669,345,63,45) action no_action

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