Page 3 of 3
Re: [Group Play 11] Madaline's Misplaced Miscellany
Posted: Mon Aug 20, 2012 9:58 pm
by rasburn
I quiet enjoyed this!

The graphics are gorgeous and there was really variation in the rooms. The objects were hidden very well, and I really had to look to see stuff sometimes.
I mostly think the game is good as it is, but since this is a group play I'll give some suggestions
*There were some clues I think could apply to more than one object. For instance dollie in the attic (there were 2 dolls) and brown bear (there was one light brown and one dark brown).
*Maybe add themes to rooms? One room could have fewer goal objects, that are more difficult to find (like art deco flower and the mask). One room could have riddle clues, like "pointy things" (there was something like that?) or "something chilling" (the fan).
*Maybe add some sort of significance to the choices other than the order of rooms. Not sure what kind of choice that would be though

Re: [Group Play 11] Madaline's Misplaced Miscellany
Posted: Mon Aug 20, 2012 11:15 pm
by OokamiKasumi
rasburn wrote:I quiet enjoyed this!

The graphics are gorgeous and there was really variation in the rooms. The objects were hidden very well, and I really had to look to see stuff sometimes.
I'm glad you enjoyed playing it!
rasburn wrote:I mostly think the game is good as it is, but since this is a group play I'll give some suggestions
- There were some clues I think could apply to more than one object.
For instance dollie in the attic (there were 2 dolls) and brown bear (there was one light brown and one dark brown).
Oops... I definitely need to
think before I name something.
rasburn wrote:- Maybe add themes to rooms?
One room could have fewer goal objects, that are more difficult to find (like art deco flower and the mask). One room could have riddle clues, like "pointy things" (there was something like that?) or "something chilling" (the fan).
Oh... Excellent ideas!
-- There
was a item called: Sharp Pointies. It was in the My Bedroom list.
rasburn wrote:- Maybe add some sort of significance to the choices other than the order of rooms.
Not sure what kind of choice that would be though

I pondered on that, but my skills in game-craft and thinking in terms of multiple paths was still very new at the time.
Re: [Group Play 11] Madaline's Misplaced Miscellany
Posted: Wed Sep 12, 2012 1:24 am
by cuttlefish
The music was relaxing, and I enjoyed playing this game. Haha, I didn't know it was just a hidden object game and was expecting to mull over the choices. Having to identify lepidopterans was a bit unexpected, but I already knew a few so I could guess the rest.
My only gripes are the description "other lollypop" (in the sitting room?), and how there might be more than one object in a room that seems to fit the bill but doesn't (ex. tea --> teacup or teapots). I got past these parts without the helpful hint option, though.
Thank you for the game, and nice credits ; )
Re: [Group Play 11] Madaline's Misplaced Miscellany
Posted: Fri Sep 14, 2012 12:25 pm
by SusanTheCat
I am working on the coed to have multiples of the same object: e.g. Lollipop X 2
Susan
Re: [Group Play 11] Madaline's Misplaced Miscellany
Posted: Sun Sep 16, 2012 2:58 am
by cuttlefish
SusanTheCat wrote:I am working on the code to have multiples of the same object: e.g. Lollipop X 2
Oh, cool. I guess this would allow other matching-description objects to qualify as "correct" when clicked on?
Re: [Group Play 11] Madaline's Misplaced Miscellany
Posted: Sun Sep 16, 2012 1:11 pm
by SusanTheCat
Yep. And allow games like "Find all 10 kittens"
Susan
Re: [Group Play 11] Madaline's Misplaced Miscellany
Posted: Sat Oct 27, 2012 12:12 pm
by OokamiKasumi
SusanTheCat wrote:Yep. And allow games like "Find all 10 kittens"
-- Susan
Kitten Hunt...!
-- I would gladly stretch finding kittens across an entire game.