Hey thanks guys. First of all, yeah, there are a bunch of dickweed comments on Steam but I'm okay with that, especially when it comes to my art because I know it needs work. If somebody tells me my art is awful and that's why they won't touch the game, it's still feedback and ultimately helpful to me.
Anyways, I deleted the game off of steam as I mentioned in the other thread because the art criticisms (harsh but helpful) were turning into visual-novels-are-awful criticisms (totally unhelpful.)
So...about the art. Re:the comments about vector/uniform line weight = bad. I don't think that ever occurred to me. Thanks so much for the feedback on that. Right now I'm using a vector program to clean up my line work, so I'm either going to have to learn how to change the weight of the vectors or just use a drawing program instead, it seems. I guess my paranoia is that I'll one day need to scale up the line work and the quality will degrade in the process.
If anyone's curious as to why I use a vector program, it's because the easiest way for me to draw is to use my ipad, since I'm so shaky with my Wacom Graphire tablet. I take the drawing from ipad (which I have to draw in low res because of memory issues), then trace it over with a vector program. Then the vector gets blown up and goes into GIMP, where I start coloring and shading.
I did trace the arms and chest for one character, and for all the others I just drew looking at photos off the net.
Specific stuff:
@Wakagana: Thanks, yeah, the shading is a problem right now. This is due to me using one technique and then changing it mid way and then not...settling for any technique in particular and just "winging" it.
@Awedacious: Thank you for the assessment. Nuxill alerted this to me in the beginning but I was having a hard time with trying to achieve the look I wanted. At some point I just gave up and I think went back to almost-black shadows. So shadows is on my list of things I need to fix. And I have highlights but they are teeny tiny. Also the comments about the clothing will do a lot to help me with the final game.
@FatUnicornGames: Thanks. You brought up the major points I need to work on and wow, thanks for asking Les. Of course now I'm flipping off all the haters in my head, thinking, "a comic book artist says it's fine, eff you, so there."
@Auro: Those are really helpful and specific comments, thank you. Black lineart is black, eh? I haven't attempted to experiment with that, so I'm going to give that a shot. It's good to know what I need specifically to do with the shading and colors, so thank you. I love the colors you use...color harmony is really difficult for me. Eyelids!!! What are those? No, thanks...I never even thought of that.
@Cheerymoya: Thanks...yeah. The hair thing. All of their hair is a mess right now...I don't know why but I can't seem to select the right brush to use for the darker and lighter hair strands. It always looks wrong so they're all wearing Lego helmets at the moment. And thanks for the clothing feedback. Ahaha, my entire Tumblr is filled up with this TWEWY thing BECAUSE OF YOU (and I don't know anything about it). I dunno, do I retaliate with the gay porn? Kidding. But I'll check out the artwork.
@Sapphi: Another vote against my one-dimensional lines, haha. Thanks for the comments, and yeah, I didn't realize how weird the eyes looked until I flipped the photos. Again, pointing out the problems with colors and lack of contrast is helpful. And yeah, you realized that I kind of "winged" it on the shading because midway through I didn't realize what the hell I was doing anymore with the shading.
Thanks everybody so far for your IMMENSE assistance. I don't know how much I can change before the my project goes live next week, but it'll help me for the longer game (if it gets funded) and/or future projects. And I'll be able to hire somebody to help me, hopefully.