#4
Post
by truefaiterman » Tue Mar 31, 2015 8:20 am
Unfortunately I don't have pixel-art tutorials in English to look for, but I can tell you this needs a lot of polish.
The trees don't look right at all, as SundownKid stated they feel scribbled and random. The foliage needs to be way more volumetric, with a clear shape for the chunks of leaves. The simplyfied version actually feels better in that regard, but it's too "twisted" for the simple and cartoony look you were trying to achieve.
About the buildings, are all of them part of the same picture? If that's the case, the perspective is completely different in the blue one compared with everything else. Also, the shading in the pink building needs some softening, the edges are too extreme, some anti-aliasing will help a lot.
The characters... I actually like the one in the right, it has personality and is well defined. The one in the left feels too stiff. I don't want to discuss his colours because the background in this forum is pretty light, and that affects a lot when defining pixel-art.
The block in the right is a tile-set, right? I'm not sure if it loops well, but I can tell you right now that... it makes no sense to me. Same as what happens with the leaves on the trees, it needs a more defined shape.
My advices are to look for good tutorials out there (I'm sure there's a LOT), and take a look at specially well done SNES games (Seiken Densetsu 3 is a personal favourite for me, or the indie game in developement hell called Card Sagas Wars).
I hope I haven't sound too harsh, I understand that pixel-art is very hard, and it can become frustrating. Keep up the effort and you'll see improvements!