Zeus [SwedishJazz] Draws - critique appreciated
Re: Zeus [SwedishJazz] Draws - critique appreciated
I like your style. Lines are quite clean(I would say it is perfect for your style). Your characters can be hard to remember if you have a lot of them but maybe if they are beautiful enough and interesting visually(more than side characters) It wouldn't be much problem. Usually in visual novel there can be around 5 main characters. I think it's no problem for you to make them stand out from the others.
If we are saying about emotions. I actually prefer for them to be less nocitable.
I like using just face and subtle movments of hands to create certain feeling. I think it's becouse you can imagine more things and I rather do this than see it actually With time I actually stop percive face changes intetionally and start just see person acting in my head. A little animation helps me too.
I am suprised that onyx is your work, not a photo.
Environment is pretty
I hope that my feedbak will help you
If we are saying about emotions. I actually prefer for them to be less nocitable.
I like using just face and subtle movments of hands to create certain feeling. I think it's becouse you can imagine more things and I rather do this than see it actually With time I actually stop percive face changes intetionally and start just see person acting in my head. A little animation helps me too.
I am suprised that onyx is your work, not a photo.
Environment is pretty
I hope that my feedbak will help you
- SwedishJazz
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Re: Zeus [SwedishJazz] Draws - critique appreciated
Thank you!Cakey wrote:I like your style. Lines are quite clean(I would say it is perfect for your style). Your characters can be hard to remember if you have a lot of them but maybe if they are beautiful enough and interesting visually(more than side characters) It wouldn't be much problem. Usually in visual novel there can be around 5 main characters. I think it's no problem for you to make them stand out from the others.
If we are saying about emotions. I actually prefer for them to be less nocitable.
I like using just face and subtle movments of hands to create certain feeling. I think it's becouse you can imagine more things and I rather do this than see it actually With time I actually stop percive face changes intetionally and start just see person acting in my head. A little animation helps me too.
I am suprised that onyx is your work, not a photo.
Environment is pretty
I hope that my feedbak will help you
I don't worry about characters standing apart form eahc other within a VN - I mean being more recognizable in general; a lot of popular characters have simple designs, but even having not seen/played the source material, I can recognize them just form having seen them once or twice. That's the sort of uniqueness I'd like to achieve with my designs.
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Re: Zeus [SwedishJazz] Draws - critique appreciated
I'm trying to nail down a design for a pc character for a short demo game I want to make, and I'm kinda enamored with the idea of her being a terribly slobby college student lounging around bra-less.
- SwedishJazz
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Re: Zeus [SwedishJazz] Draws - critique appreciated
*emerges from cave covered in cobwebs* Fallout 4 am right
- SwedishJazz
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Re: Zeus [SwedishJazz] Draws - critique appreciated
A future cg example! I'd appreciate comments on the color scheme - I'm not entirely sold on it; I wanted to give it an afternoon lighting vibe, but it doesn't look right. Maybe the shadows shouldn't be so green?
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Re: Zeus [SwedishJazz] Draws - critique appreciated
It's been a while since I've dropped by (no other reason than that I forgot), so I'll go ahead and do a bit of an art dump.
RWBY fanart: Harry Potter fanart: Skyrim fanart: Other:
RWBY fanart: Harry Potter fanart: Skyrim fanart: Other:
- SwedishJazz
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