These 4 sprites and a lot more variations were supposed to be used in my project, but they don't fit the overall style of the game. And much more.
I've done many mistakes which resulted in this final product. the Sai file is hard to edit, hard to make more adjustments, because the sprite lineart is done wrong and the coloring is done odd.
Here's what I did:
- I drew the lineart by hand first, on a paper. (I don't have a tablet)
- Then I also did some variations (the poses) each on a different paper sheet. Some things such as the tilted head were drawn alone, leaving the rest of the body.
- I scanned them all (four in total)
- Then I proceeded to turn the grey hand-drawn lineart to black, plus adding transparency in GIMP.
- Then I put all the separate body posing together and made each a different lineart png image. Which resulted in four different poses.
- I put them into Sai, each having their own layer.
- Then I started adding layers for coloring. There is a layer for the head, dress and retouching for each pose
- I colored happily, had a lot of fun coloring the plant on her head and such.
- After I 'finished' the coloring, I started with the face expressions. I've done several, even their variations for the 'tilted head' pose.
I printed it and showed it to othersIrrelevant.- I took a little break from it, thinking I would just make more face expressions later and call it done.
- I procrastinated, because I knew it won't be that enjoyable to finish it and felt something was not right.
- Once I finally returned to it, I was looking at it from a slightly different view. I cringed.
- I tried doing modifications, but it was too difficult to work with the sprite again, I was thinking redoing the lineart with Sai's linework layer might save it, because the lineart is untidy and has a few pencil marks left which I didn't manage to clean from the beginning.
- I gave up with the sprite. It wouldn't even fit the game even if I managed to do some little corrections to it. I will make a different sprite from scratch, with a slightly different style and coloring.
I will present this in a bulleted list again, hope anyone doesn't mind.
- First of all: The lineart is just done wrong. I shouldn't have just turned a grey pencil lineart into black, hoping it would be clean and smooth by itself. There were also a lot of artifacts on the lineart layer, which were present on ALL four variations, so I had to clean the lineart four separate times, always when I found a new spot.
- The anatomy... is... I guess... acceptable. Though in the pose where she reaches for the sheathed rapier, the left arm and the shoulder and the head just seem not in place. I am not an anatomy expert so please tell me about more mistakes
- Ugh, the shading of the dress... If you look closely, the pose variatons have a slightly different shading of the cloth on the dress bottom. In which, when used in the game, while switching from one pose to another, the player would notice it doesn't quite transition well. Why I failed on making it the same? Because.... the different poses have different placements of the arms, and since there were 4 different linearts for poses, it was difficult for me to color and shade it the exact same, as I had to fill some space on one pose that wasn't on the other. I think I should do it differently once I start my new sprite.
- One notable mistake, as I mentioned above, is that the sprite's colors don't fit the art of the game. One wouldn't really tell without seeing the backgrounds first, but I still count it as a mistake. It's just a thing to point out. No responses needed in regard to this.
- The decorations on her upper arms look like I didn't even try...
- I have a hunch (didn't confirm) that the lineart is also partly transparent because of wrong alpha settings while using GIMP, because when I overlayed layers in Sai, the linearts on top each other became darker and thicker.
- And more I can't quite remember.
Any comments, feedback, critique (however harsh, because it's an abandoned work, so it would only help me for future works), suggestions for new sprites are welcome. Don't go easy on me with this because I seriously need to improve. What would be better? What else did I do wrong? And what could I improve for my next work? I explained my amateurish workflow above, so you can see what I've done, and perhaps tell me what is not a good thing to do.
Please don't ask me why she has heterochromia.
With honest regards,
Lilli.