Can you please critique my work? A beginner needs help!

Art threads specific to a single artist.
Post Reply
Message
Author
User avatar
Hae Young
Newbie
Posts: 23
Joined: Fri Apr 12, 2013 2:26 pm
Contact:

Can you please critique my work? A beginner needs help!

#1 Post by Hae Young » Mon Oct 19, 2015 2:24 pm

Hello there,
I'm trying to make a game for a friend and I think I want to draw the sprites myself. However, I'm not really good at drawing and even though I use references, it still doesn't look right. I have to work on my colouring skills as well... Could you maybe have a look at my finished sprite and at the sketch of my second sprite? Please be honest and if you think it's unbearable, you can say so too. Then I will have to look for an artist after all...
sprite.jpg
my first sprite
This is my first attempt on a sprite. I had problems while shading and while I love pastel colours, I think I need to make the whole sprite a bit darker so it won't hurt other people's eyes... I think something is off with her left leg as well as her left hand. BUT I'm really proud of the eyes.
childhoodFriend.jpg
sketch for my second sprite
This is my second attempt on a sprite. What bothers me most is her right hand and her head. I wanted to make a dress with a similar fabric to a blouse, but I failed I guess? But I don't really know how to do it better...

Thanks in advance if you take your time to help me >w<

User avatar
Zylinder
Veteran
Posts: 320
Joined: Sat May 07, 2011 4:30 am
Contact:

Re: Can you please critique my work? A beginner needs help!

#2 Post by Zylinder » Mon Oct 19, 2015 7:48 pm

Hey, first up: sorry about the rushed drawings but I'm short on time and worried I might forget about this later. So here's a quickie from left to right:

Image

Basically I think you've actually got the proportions and the gesture done well for your sprite. To make it better, you'll need to get the 3D form of it to show through your lineart as well as your coloring/shading.

The first image on the left is a rough idea of what I mean: the human body is composed of cylinders, which has curvature and form in it. It's easiest to see this when you tie a rubber band to your arm or wear banded socks, and you can see how it molds to the form of a body. A U curve is a downward pointing cylinder, and an n curve is an upward pointing cylinder.

Once you understand what the form of the person is, you can then apply overlapping lines to it to show what is in front and behind even in a subtle part of the person. The first red flour bag for example, would tell a different message if it was upside down, based solely on the overlapping lines in the middle.

Put this all together, and you get a more 'informative' line art where you can tell what the object's form is like through lines alone.

Finally, and this is a minor niggle: your sprite's a bit off balance, with its center of gravity slanted off to a side. To compensate for the tilt of the upper torso, you'll need the pelvis to move in the opposing direction. Without changing the pelvis, you can get it to be a bit more balanced if you rotate your entire sprite to be straighter. Getting it to look balanced while slanted, is a whole other barrel of fish, which brings me to this:

Proko:

Who talked about the bean bag
and his Robo Bean.

If you have time, crunching through his videos will help (Plus he explains it a thousand times better than me). I know it might seem completely different from anime or a style you want to achieve, but these are the foundations and they're great to know regardless of stylistic choices.

Post Reply

Who is online

Users browsing this forum: No registered users