greyinthedark wrote:
It's kind of you to assume that the divergences are due to it being referenced, but sadly no - the odd light and terrible angles are all my own, as are the dodgy hills. The castle is following my basic plan for buildings which is cube+cube + cube lying on its edge - however, I did do this one at twice the size I published it at, so maybe that led to me trying to cram too much details into a small area. It was an attempt to fix some of the quality problems noted earlier, which is maybe always like the spider and the fly song.
The texture comes from my worry always about having things looking too flat, which I think may lead me to up the contrast and saturation too much as well as continue adding details long after I should. I pulled up the version of the castle as it was prior to adding brush strokes for texture and the visible glow - would you say that this one looks better/more in keeping with the rest of the picture, leaving aside the inaccurate light?
No worries, hope I can give some useful feed back. Ha - Everyone is learning and I don't think your angles have any issues. Perspective looks fine. I suppose the comparing the relative sizes of the castle and the trees, the trees looks off. Given that windows and chimneys are pretty fixed maybe the pines are a bit small (or they're just young trees).
I think working at a larger size then scaling the image down is pretty typical but yeah, it can lead to putting too much detail into the one area. I'm not sure if other people do so but these days to stop myself from slipping into that I try to always work infrom as zoomed out a state as I can, and also only let myself zoom in once I have done all the broad strokes work (rather than finishing an area at a time).
I think that original castle looks better, and the main area with lighting issues is only the LHS battlement and gateway. I think the original fits in a lot more closely to the scene, I'm not sure why I'm not 100% with the newer one, maybe it looks noisier?
greyinthedark wrote:
And here's the earliest version of the castle - after reading your comment, I think that the color scheme I started with might be a big part of which may point to why it wound up not quite fitting in. You can still see a lot of these colors in the final version, since I did it on one layer. (It was originally supposed to be foggier. Like, super foggy.)
I like that, it depends on how clear you want the castle to be, but having it partially obscured by cloud or haze adds some intrigue. Maybe have think about the overall lighting in the scene then see where on the castle the sun would pick out detail.
If you did go for a foggy scene I guess thinking about how the fog conceals and effects the tone of some areas is worth looking at:
[img width="600" height="480"]
https://pixabay.com/static/uploads/phot ... 960_720.jp[/img]
Edit: mmm - not sure why that image won't embed?