Thanks, glad it was of use.Thank you so much for the markup and the gif you made!! It's very helpful!!
The principles around projections like that are really helpful for setting up a scene.
Ah, I was afraid you were going to say that.It is actually on a hill, so how much does that change it from the markup you did?
The principles remain the same but the details change. Also having the ground sloped makes the scene a lot more complicated as you've not got a uniform plane to work from as a base.
[quoteShould I make the horizon more curved to reflect this, too?[/quote]
No, only if hill top itself is curved would you see a curve to the visible horizon. At ground/sea level the curvature of the Earth isn't really visible.
No, in-fact vanishing points rarely are at the centre of an image.Does the vanishing point always have to be in the very center?
Vanishing points are simply the point at which a set of parallel lines converge together at infinity. For lines parallel to the ground-plane (ie flat ground) this convergence point is always on the true-horizon. But the point is only at the centre of the image if the lines are parallel to the direction of the view.
It looked okay but I didn't took at it that closely, complex objects like cars are a pain to get the perspective right on I find as they've got a lot of complicated geometry and as humans we're really aware of what a car looks like so if you make a mistake it's very obviousAlso, I tried to fix the perspective for the car, did I do it right? (note that the car is sorta turned, with the back end being closer to the viewer)
I'll post this now and then do an image to explain/expand on some of that.