In regards to my schedule, I run a full time business in Toronto. My main focus will be on the business, so any other spare time I will dedicate to the craft.
I use opentoonz exclusively to animate the required frames. There are tutorials for this program which you can find in the internet, and the software is free as in beer, but also free as in freedom, so go check it out.
Let's start off with a simple ball animation. This took me a couple of hours of searching the internet and led me to fellow forum poster saguaro:
You can download the zip file, and dump the script files to the game folder, and the images to the images folder of a default template project to follow along.
Using the rainflow example, I loop a 12 frame ball animation and time it to 24, 12, then 60 frames per second in a loop.
Feedback is always appreciated!
- Renpy test script and images.
- (47.25 KiB) Downloaded 19 times
Original design here:
https://twitter.com/yasetai_yo/status/7 ... 4972108800
- Blinking chibi girl
- girl.gif (18.86 KiB) Viewed 1064 times
Thanks! I will when I can. Here's a quick doodle in the meantime.kistnerelizabeth wrote:I can see the differences in your drawings as you go along. You seem to be doing great so far. Keep up the great work!
- Girl talks animated gif
- girl talks.gif (31.6 KiB) Viewed 907 times
I'm planning on doing some more animations for the Month of February, and putting them in VN format. I was originally going to use a game maker approach, but I'm more used to Ren'Py than GM.
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