Dorne's Arts and Animations
Posted: Fri Sep 23, 2016 11:06 pm
Hi, for those that are seeing this, I've decided to start a progression thread. My goal is to get better at drawing, animating, and programming (and perhaps writing, but that's for another thread for another time). In particular, I will be posting an informal series of tutorials regarding how to animate in Ren'Py. It would be a waste not to document my findings and my understanding, and I hope you can learn from them as much as I will.
In regards to my schedule, I run a full time business in Toronto. My main focus will be on the business, so any other spare time I will dedicate to the craft.
I use opentoonz exclusively to animate the required frames. There are tutorials for this program which you can find in the internet, and the software is free as in beer, but also free as in freedom, so go check it out.
Let's start off with a simple ball animation. This took me a couple of hours of searching the internet and led me to fellow forum poster saguaro:
viewtopic.php?f=51&t=16604
You can download the zip file, and dump the script files to the game folder, and the images to the images folder of a default template project to follow along.
Using the rainflow example, I loop a 12 frame ball animation and time it to 24, 12, then 60 frames per second in a loop.
Feedback is always appreciated!
In regards to my schedule, I run a full time business in Toronto. My main focus will be on the business, so any other spare time I will dedicate to the craft.
I use opentoonz exclusively to animate the required frames. There are tutorials for this program which you can find in the internet, and the software is free as in beer, but also free as in freedom, so go check it out.
Let's start off with a simple ball animation. This took me a couple of hours of searching the internet and led me to fellow forum poster saguaro:
viewtopic.php?f=51&t=16604
You can download the zip file, and dump the script files to the game folder, and the images to the images folder of a default template project to follow along.
Using the rainflow example, I loop a 12 frame ball animation and time it to 24, 12, then 60 frames per second in a loop.
Feedback is always appreciated!