Note: Currently I am using temporary version of BGs that are only pictured with a phone, I plan to scan them eventually before releasing a VN, so they will be of higher quality in a final version.
The second thing you can do to help them blend a bit more is to add a texture to your sprites. Pick a good grunge or watercolor/paper texture and overlay it to help give them a little bit of the same roughness you'd get doing traditional art. If you're using Photoshop, here's a quick tutorial on how to do it here: https://digital-photography-school.com/ ... photoshop/ However, this tutorial really overdoes the textures for emphasis, I'd make sure whatever texture you choose is at 50% at the MOST. I usually set mine below 25% even.
Also, are you taking photos of your backgrounds or are you scanning them? You have some blurring and darkening around the edges that could be fixed with a good scan. Like I said though, they don't look awful as they are and would work fine as a first project!
Inksword covered any of the criticisms I would have thoroughly enough that I don't want to repeat what they said. You might want to brush up on anatomy and figure proportion. Your figures and their hair seem a bit stiff. In particular, the shoulders of your figures look unnaturally sharp and tense.
However, I will say that I appreciate the design of your BGs. The BG with the crystals is especially a cool, creative design, and I like the outfit design (the black and gold outfits from 4.jpg are striking). This creative eye will serve you well as you continue improving as an artist.
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