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The other problem is I would have to relearn how to use an engine and would make my project start from the beginning. I would have to remake the mechanics and such, but the idea of thinking of how easy it would be to do it compared to VNM makes me feel at ease a little.
Here is an example, I set a timer for an important mechanic in the game, but when I switch scenes in VNM it resets that timer and it can't continue. This ruins my entire idea of how the game would work, and now I have to find a workaround. I'm not certain if Renpy is like that at all, I would think you make it how you would like it to work. Which to me sounds pretty nice.
I'm a bit overly stressed thinking I wasted my entire time when I could have went with something better. Is Renpy easy to learn and use? and what restrictions does it have? If I had someone walk me through with it I would be very grateful. Or if someone can help me determine if what I am doing right now can be done in Renpy that would be wonderful.
For example, I have a few game mechanics working, a point system easy enough with a few twists. And a minigame which has a strict way of working, and was complicated enough to implement that I'm worried about doing it in Renpy. I'm going to be posting it on steam once it's finished, but I want it looking polished and professional as possible.
I've never checked out visual novel maker, but if you're looking for an easy to use engine that is quite powerful and can make simple mini games as well as a point system, I recommend checking out https://cloudnovel.net/
It works for online web browser and offline on Windows and Mac.
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