WebStory Engine - A Visual Novel Engine for the Web

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planktheory
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Re: WebStory Engine - A Visual Novel Engine for the Web

#91 Post by planktheory » Sat Aug 10, 2013 1:26 pm

Thanks for the update to 0.3.2! It will help me immensely!

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Re: WebStory Engine - A Visual Novel Engine for the Web

#92 Post by aister » Wed Aug 14, 2013 8:48 am

hello there,

first I have to say, I'm impressed. Compatibility is one of my headache when coding a game, and making the engine to be based on website with xml is a perfect solution.

I do have some question though, is there a way to make the save files to be stored somewhere, so that the player can load it even after they refresh, or reload the page? The VNs I'm doing is quite long, so having this feature will really help.

I wanted to make it stored either in cookies or database (with their username and stuffs), but this is probably the first time I touch xml or module pattern javascript, so I don't know how.

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Re: WebStory Engine - A Visual Novel Engine for the Web

#93 Post by kuri_chii » Thu Aug 15, 2013 8:21 am

cool and easy :3

arigatou!
The best way showing your feelings is to write Novel Stories :3
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Re: WebStory Engine - A Visual Novel Engine for the Web

#94 Post by C7N » Fri Aug 16, 2013 6:29 am

@kuri_chii: Glad you like it!

@aister:

I don't know if I understand you correctly. There already is a savegame system. It currently stores savegames in the localStorage of the browser, so refreshing or reloading the page shouldn't be any problem.

Storing it somewhere else is a little difficult at the moment. You would need to write another datasource object for that, but unfortunately the API is synchronous, so loading from a server is a little awkward. Good point though, that'll have to be changed in one of the next versions of the engine.
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Re: WebStory Engine - A Visual Novel Engine for the Web

#95 Post by destiny_921 » Fri Aug 16, 2013 12:50 pm

This is...

EXACTLY what I was looking for.

I was looking for another way to do presentations instead of Power-point. Now I can branch off and stuff using this instead of having to download an engine. And also: no need to take up RAM space!

Much thanks! :D
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Re: WebStory Engine - A Visual Novel Engine for the Web

#96 Post by MUKUDORI » Mon Jun 30, 2014 2:33 am

Hey, there. Sorry to bump a thread that's been inactive for over a year, but I can't seem to register on the iiYO forums and ask my question there.

Can anyone explain why imagepacks are grossly misaligned (offset from the left) in Firefox, while rendering perfectly on Chrome and -- gasp! -- IE? I've been wondering how to fix this for days now, but I'm too much of a noob to figure it out myself.

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Re: WebStory Engine - A Visual Novel Engine for the Web

#97 Post by C7N » Mon Jun 30, 2014 5:59 am

Hi Mukudori!

Sorry, I didn't look at the applications in the forums for some days. Memberships need to be approved because of all the spam bots. You should now be able to write in the forums.

Regarding your question: I'm not sure if I have seen this problem before. I know that since recent versions of Firefox and Chrome there seems to be some flickering with images going on but I don't know what's causing it yet. I suppose this isn't what you mean? Would be nice if you could show me an example WebStory so I can have a look at it. Thanks.
WebStory Engine - Visual Novel Engine For The Web:
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Re: WebStory Engine - A Visual Novel Engine for the Web

#98 Post by Karl_C » Sun Oct 12, 2014 6:15 am

Hm, I just read a report about Firefox OS, a new OS for smartphones and tablets. As far as I understand, it seems to be based on JavaScript and HTML5 too.

Did anybody tested 'WebStory Engine' in the Firefx OS Simulator already?

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Re: WebStory Engine - A Visual Novel Engine for the Web

#99 Post by C7N » Mon Oct 05, 2015 2:19 pm

Hey guys, just a quick heads-up: It's been a while but there's now been a new release for WebStory Engine: Version 2015.10. Yep, versioning scheme has changed as well.

New stuff:

- A "while" command for looping a series of commands
- A "with" command (similar to "switch" in some programming languages)
- A "set_vars" command to set many variables at once
- Attributes can now contain variables
- Assets and the "move" command now can have anchors for x and y
- Textboxes can now be styled differently depending on the current speaker

Also, for anyone interested in the under-the-hood stuff or developing extensions:
WSE now uses a JavaScript module loader instead of a global "namespace object".

We also switched the forum software to MyBB because, well, Vanilla forums pretty much sucked.

I hope the changes are useful to some of you! :)

Release thread:
https://iiyo.org/thread-425.html

Download:
https://github.com/iiyo/WebStory-Engine ... v2015.10.2
WebStory Engine - Visual Novel Engine For The Web:
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Re: WebStory Engine - A Visual Novel Engine for the Web

#100 Post by C7N » Fri Nov 06, 2015 9:12 am

New version 2015.11 released!

You can now test your VNs locally without a server (if you embed the XML in the HTML file) and it's now possible to define a custom loading screen in the XML.

Official release thread here:
https://iiyo.org/thread-426.html

Grab your copy here:
https://github.com/iiyo/WebStory-Engine ... v2015.11.1

Have fun! :D
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Re: WebStory Engine - A Visual Novel Engine for the Web

#101 Post by C7N » Sat Jul 30, 2016 10:11 am

New version 2016.7 with some exciting new features is here!

It's been over half a year since the last release, but it's finally here and includes some new features which hopefully make the engine much more pleasant to use:
  • A new syntax for writing stories! It's arguably much more readable than XML and less cumbersome to write.
  • You can now split your story into multiple files, making it easier to write larger games.
  • The effect for revealing text has been rewritten. Text now doesn't suddenly wrap when the last word on a line doesn't fit.
  • There's a new "composite" asset which allows grouping images together and showing more than one of its images at a time based on a list of active tags on the asset. (Thanks to SakeBento for the suggestion!)
These changes basically mean that writing the story itself now looks like this:

Code: Select all

. scene #start :
    . tag @cecile, add "base, neutral"
    . show @background, :1000
    . wait
    
    . show @cecile
    . show @textbox
    . wait
    
    (( c: Hi, I'm Cecile. ))
    
    . tag @cecile, add smile, remove neutral
    (( c: I'm rather excited to tell you what has happened to me recently! ))
    
    . goto scene foo
--

. scene #foo :
    <!-- ... -->
--
Read more about the release here:
https://iiyo.org/thread-437.html

Or just download it from here:
https://github.com/iiyo/WebStory-Engine ... /v2016.7.1

Hope the new stuff will be useful for some of you!
WebStory Engine - Visual Novel Engine For The Web:
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722

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Re: WebStory Engine - A Visual Novel Engine for the Web

#102 Post by C7N » Wed Mar 29, 2017 4:48 pm

New release 2017.1.1!

You can get it here:
https://github.com/iiyo/WebStory-Engine ... /v2017.1.1

Changes (compared to the last release mentioned here):

Improvements:
  • "yes" and "true" are now both considered truthy attribute values and can be used interchangeably
  • Custom data sources can now be used (#27)
  • Default textbox style changed
Bug fixes:
  • Fix italic text (issue #28)
  • Fix shake effect (issue #29)
  • Fix wrong attribute values in audio tests
This is also the first release to ship with the documentation included in HTML format!
WebStory Engine - Visual Novel Engine For The Web:
http://lemmasoft.renai.us/forums/viewto ... =4&t=16722

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