Belle - Visual novel maker

For discussion and support of other visual novel engines.
Message
Author
AxemRed
Veteran
Posts: 482
Joined: Sun Jan 09, 2011 7:10 am
Contact:

Re: Belle - Visual novel maker

#16 Post by AxemRed »

DaFool wrote:there's NVList (which functions eerily similar to ONscripter, at least on face value)
Wha- NScripter? NVList is hardware accelerated with a high-level scripting language, ONscripter is software rendering with a scripting language more akin to Commodore BASIC.
DaFool wrote:I can probably tweak the VN functionality of Construct 2 further, but out of the box the built-in transition effects (using WebGL) and easy adoptation of action gameplay make it my default choice for an HTML5 engine.
WebGL isn't available on most mobile/embedded platforms. Isn't Android/iOS/whatever support usually the point of using HTML5?
freemind wrote:There are already some transitions available, like fade and slide for objects. I haven't added transitions when passing from one scene to another or when changing backgrounds, but i plan to do it.
What about something like Ren'Py's ImageDissolve?

User avatar
fleet
Eileen-Class Veteran
Posts: 1575
Joined: Fri Jan 28, 2011 2:25 pm
Deviantart: fleetp
Contact:

Re: Belle - Visual novel maker

#17 Post by fleet »

I've used Novelty a lot. I downloaded Belle and made a simple (two page) VN (no sounds, just pictures and dialog) and successfully exported it in about 20 minutes.
When I tried to open the VN in Internet Explorer 8 (I'm running Windows XP), I received a message that my browser doesn't support HTML 5. With Mozilla Firefox 17, however, the short VN worked fine.
Some of my visual novels are at http://www.the-new-lagoon.com. They are NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

User avatar
leon
Miko-Class Veteran
Posts: 554
Joined: Sun Oct 09, 2011 11:15 pm
Completed: Visual Novel Tycoon, Night at the Hospital, Time Labyrinth, The Buried Moon, Left of Center, Super Otome Quest
Projects: Lemon Project, Porcelain Heart, Dream's Dénouement
Organization: Team ANARKY
Contact:

Re: Belle - Visual novel maker

#18 Post by leon »

fleet wrote:When I tried to open the VN in Internet Explorer 8 (I'm running Windows XP), I received a message that my browser doesn't support HTML 5. With Mozilla Firefox 17, however, the short VN worked fine.
I don't think Internet Explorer 8 supports all HTML 5 features... But freemind said support for older browsers is in the works, so this should be fixed in time.

User avatar
EwanG
Miko-Class Veteran
Posts: 711
Joined: Thu Oct 26, 2006 5:37 pm
Location: San Antonio, TX
Contact:

Re: Belle - Visual novel maker

#19 Post by EwanG »

This all sounds interesting, and a complete IDE VN maker would be nice, but just curious why you are targeting HTML 5? Are you thinking of integrating this with PhoneGap/Cordoba to support iOS and Android? Or... ?

After my recent experience with the Windows Store, I have to say I'm a little less HTML5/JS enthusiastic at the moment.
Working on something... might even be something good :D

User avatar
mirelle
Regular
Posts: 87
Joined: Thu Nov 29, 2012 11:28 am
Projects: The Story of X
Organization: Vocamania
Location: Indonesia
Contact:

Re: Belle - Visual novel maker

#20 Post by mirelle »

For that msvcp100.dll error, I believe downloading that .dll file and slapping it on system32/ the program folder would solve it.

Or simply install visual c++.
[[The X Story]]
Discover the hidden truth within-- but be reminded that more often than not, curiosity kills the cat.
lurking here as a representative of the team~

freemind
Regular
Posts: 63
Joined: Mon Dec 31, 2012 8:53 am
Contact:

Re: Belle - Visual novel maker

#21 Post by freemind »

Anna wrote:
freemind wrote: Animations like snow or rain shouldn't be very difficult to add i guess. You mentioned i needed code, what kind of code?
Well I see it like this: when you want to add a custom sprite it's easy to import it, but it's different when you want to create a custom animated effect in your engine which isn't in your list of effects, right? It would either have to be delivered in code, an animated image file, or you would need some kind of other implementation or tweaking system which goes beyond my non-programmer-imagination so far.
Hmn yea, if you want to create a custom effect that can be tricky with a gui-only approach.
leon wrote:Looks awesome! :)

I wanted to try it out, but got an error: MSVCP100.dll is missing.
Ah i see. Downloading and installing this should fix the problem: http://www.microsoft.com/download/en/co ... px?id=5555
I've also updated the installer and included that dll. Thanks. :)
AxemRed wrote: What about something like Ren'Py's ImageDissolve?
I don't think so.
fleet wrote:I've used Novelty a lot. I downloaded Belle and made a simple (two page) VN (no sounds, just pictures and dialog) and successfully exported it in about 20 minutes.
When I tried to open the VN in Internet Explorer 8 (I'm running Windows XP), I received a message that my browser doesn't support HTML 5. With Mozilla Firefox 17, however, the short VN worked fine.
Like leon pointed out, Internet Explorer 8 doesn't support HTML5. In the current version of the engine it is used the HTML5's canvas to draw the game. In the next version (0.3) it will be supported both the canvas and the traditional HTML elements. There's still a problem with the audio for older browsers since the audio is also a feature from HTML5. I guess i'll have to fallback to a flash player or something.
EwanG wrote:This all sounds interesting, and a complete IDE VN maker would be nice, but just curious why you are targeting HTML 5? Are you thinking of integrating this with PhoneGap/Cordoba to support iOS and Android? Or... ?

After my recent experience with the Windows Store, I have to say I'm a little less HTML5/JS enthusiastic at the moment.
I'm targetting HTML5 because, in my opinion, is the best choice for a VN or similar games.
Are you talking about adding support for Android and iOS in the editor? For now i have no plans in doing so, since Android and iOS are usually run in small devices, which are not good for editing.

User avatar
EwanG
Miko-Class Veteran
Posts: 711
Joined: Thu Oct 26, 2006 5:37 pm
Location: San Antonio, TX
Contact:

Re: Belle - Visual novel maker

#22 Post by EwanG »

freemind wrote:I'm targetting HTML5 because, in my opinion, is the best choice for a VN or similar games.
Are you talking about adding support for Android and iOS in the editor? For now i have no plans in doing so, since Android and iOS are usually run in small devices, which are not good for editing.
No, what I'm asking is more about the delivery platform. If HTML5 that implies that you will have folks posting their VNs to websites, or putting them in some kind of container to run off their desktop. If you are going to do that, then it would seem that adding a couple macros to wrap it in PhoneGap/Cordoba for delivery to the other platforms would make sense. While I'm not sure I'd want to run a VN on a phone, a 10 inch tablet seems ideal for these types of games.
Working on something... might even be something good :D

User avatar
DaFool
Lemma-Class Veteran
Posts: 4171
Joined: Tue Aug 01, 2006 12:39 pm
Contact:

Re: Belle - Visual novel maker

#23 Post by DaFool »

AxemRed wrote:Wha- NScripter? NVList is hardware accelerated with a high-level scripting language, ONscripter is software rendering with a scripting language more akin to Commodore BASIC.
I meant the way an out-of-the-box NVList game is made with default functionality looks similar to an out-of-the-box ONscripter game. Of course I do recognize NVList is hardware accelerated, but also forgot that ONscripter is already way behind the curve.
WebGL isn't available on most mobile/embedded platforms. Isn't Android/iOS/whatever support usually the point of using HTML5?
Hmmm, the future devices then. Crossing my fingers.
EwanG wrote:it would seem that adding a couple macros to wrap it in PhoneGap/Cordoba for delivery to the other platforms would make sense.
If you're interested in some default export templates in Construct 2, they are:
appMobi, CocoonJS, Facebook, Windows8
freemind wrote:I'm targetting HTML5 because, in my opinion, is the best choice for a VN or similar games.
Indeed, but it's all thanks to Steve Jobs for speeding up both the demise of Flash runtime as well as the adoption of closed platforms, so they only way to get erotic VNs to work on your iPad is through HTML5. As a VN maker, it is now a matter of survival. Cue "Why Downloadables are Important" discussion Round 2...

User avatar
leon
Miko-Class Veteran
Posts: 554
Joined: Sun Oct 09, 2011 11:15 pm
Completed: Visual Novel Tycoon, Night at the Hospital, Time Labyrinth, The Buried Moon, Left of Center, Super Otome Quest
Projects: Lemon Project, Porcelain Heart, Dream's Dénouement
Organization: Team ANARKY
Contact:

Re: Belle - Visual novel maker

#24 Post by leon »

freemind wrote: Ah i see. Downloading and installing this should fix the problem: http://www.microsoft.com/download/en/co ... px?id=5555
I've also updated the installer and included that dll. Thanks. :)
Thanks. Adding msvcp100.dll and msvcr100.dll to system32 also worked.

I couldn't get it to run a test VN. All I get is a pupup that says "start" and a blank screen. I think I'll wait for some examples and documentation...
freemind wrote: Hmm, i never played an RPG game made with Ren'Py, i need to play one to see if Belle is also capable. However i guess you should be able to accomplish something since you can plug actions to different events (mouse press, mouse release, mouse hover) in any object (image, textbox, etc). I also plan to later on add scripting capabilities (with JavaScript) like Novelty has.
JavaScript support would be awesome. That might also allow for custom transitions and other fancy stuff. I don't think complex gameplay (like http://eviscerate.net/article/rpg-battle-engine-renpy) can be added, without some scripting support.

freemind
Regular
Posts: 63
Joined: Mon Dec 31, 2012 8:53 am
Contact:

Re: Belle - Visual novel maker

#25 Post by freemind »

EwanG wrote:
freemind wrote:I'm targetting HTML5 because, in my opinion, is the best choice for a VN or similar games.
Are you talking about adding support for Android and iOS in the editor? For now i have no plans in doing so, since Android and iOS are usually run in small devices, which are not good for editing.
No, what I'm asking is more about the delivery platform. If HTML5 that implies that you will have folks posting their VNs to websites, or putting them in some kind of container to run off their desktop. If you are going to do that, then it would seem that adding a couple macros to wrap it in PhoneGap/Cordoba for delivery to the other platforms would make sense. While I'm not sure I'd want to run a VN on a phone, a 10 inch tablet seems ideal for these types of games.
I'll have to read more about PhoneGap. Thanks for the advice.
leon wrote: I couldn't get it to run a test VN. All I get is a pupup that says "start" and a blank screen. I think I'll wait for some examples and documentation...
Hmn, something might gone wrong.
leon wrote: JavaScript support would be awesome. That might also allow for custom transitions and other fancy stuff. I don't think complex gameplay (like http://eviscerate.net/article/rpg-battle-engine-renpy) can be added, without some scripting support.
That's probably true.

User avatar
fleet
Eileen-Class Veteran
Posts: 1575
Joined: Fri Jan 28, 2011 2:25 pm
Deviantart: fleetp
Contact:

Re: Belle - Visual novel maker

#26 Post by fleet »

Leon, I got it to work by exporting the project. I had to change the font color of the text and set the text box opacity.
Some of my visual novels are at http://www.the-new-lagoon.com. They are NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

User avatar
leon
Miko-Class Veteran
Posts: 554
Joined: Sun Oct 09, 2011 11:15 pm
Completed: Visual Novel Tycoon, Night at the Hospital, Time Labyrinth, The Buried Moon, Left of Center, Super Otome Quest
Projects: Lemon Project, Porcelain Heart, Dream's Dénouement
Organization: Team ANARKY
Contact:

Re: Belle - Visual novel maker

#27 Post by leon »

fleet wrote:Leon, I got it to work by exporting the project. I had to change the font color of the text and set the text box opacity.
Still no luck here... I'll just wait for a sample VN / demo to be included and try importing that. This way I'll know whether the problem is with my browser or I'm doing something wrong.

User avatar
fleet
Eileen-Class Veteran
Posts: 1575
Joined: Fri Jan 28, 2011 2:25 pm
Deviantart: fleetp
Contact:

Re: Belle - Visual novel maker

#28 Post by fleet »

Leon, Here's what I made, as I said, there is one slide with a picture and dialog, and then a text slide that says "The end"

Sorry for the typo :oops:
Untitled.zip
(816.56 KiB) Downloaded 69 times
Some of my visual novels are at http://www.the-new-lagoon.com. They are NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

User avatar
leon
Miko-Class Veteran
Posts: 554
Joined: Sun Oct 09, 2011 11:15 pm
Completed: Visual Novel Tycoon, Night at the Hospital, Time Labyrinth, The Buried Moon, Left of Center, Super Otome Quest
Projects: Lemon Project, Porcelain Heart, Dream's Dénouement
Organization: Team ANARKY
Contact:

Re: Belle - Visual novel maker

#29 Post by leon »

Thank you! :) Didn't work in Chrome so I installed Firefox and it works fine there. So it seems my Chrome was the culprit.

User avatar
Taosym
Veteran
Posts: 358
Joined: Wed Oct 05, 2011 6:27 am
Projects: http://lupiesoft.com/
Organization: Lupiesoft
Location: United States
Contact:

Re: Belle - Visual novel maker

#30 Post by Taosym »

freemind wrote: If you have any questions or suggestions feel free to ask.
On your site, you're obviously making it open source.
Belle is free and open source software, both the editor and the engine are released under the GNU General Public License v3. This means you can modify this software and adapt it to your needs. It also means you can use it freely to make commercial or non-commercial games.
How are you handling the licensing for the engine? For people who might want to develop commercial games, are you requiring any sort of licensing for using the engine, sourcing, etc? Also how are you going to justify continued development of the engine in the future, or are you expecting different programmers to make different distributions of the engine rather than doing it all yourself?

I think for some people, they might not be sure you can afford to continue developing the engine.

Post Reply

Who is online

Users browsing this forum: No registered users