AxemRed wrote:Wha- NScripter? NVList is hardware accelerated with a high-level scripting language, ONscripter is software rendering with a scripting language more akin to Commodore BASIC.
I meant the way an out-of-the-box NVList game is made with default functionality looks similar to an out-of-the-box ONscripter game. Of course I do recognize NVList is hardware accelerated, but also forgot that ONscripter is already way behind the curve.
WebGL isn't available on most mobile/embedded platforms. Isn't Android/iOS/whatever support usually the point of using HTML5?
Hmmm, the future devices then. Crossing my fingers.
EwanG wrote:it would seem that adding a couple macros to wrap it in PhoneGap/Cordoba for delivery to the other platforms would make sense.
If you're interested in some default export templates in Construct 2, they are:
appMobi, CocoonJS, Facebook, Windows8
freemind wrote:I'm targetting HTML5 because, in my opinion, is the best choice for a VN or similar games.
Indeed, but it's all thanks to Steve Jobs for speeding up both the demise of Flash runtime as well as the adoption of closed platforms, so they only way to get erotic VNs to work on your iPad is through HTML5. As a VN maker, it is now a matter of survival. Cue "Why Downloadables are Important" discussion Round 2...