Belle - Visual novel maker

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fleet
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Re: Belle - Visual novel maker

#106 Post by fleet » Sat Sep 17, 2016 3:33 pm

freemind,
I see you're back after a long absence. Will you be releasing a version 0.7?
Very respectfully,
fleet
All of my VNs are at http://wolflore.net
Some are at http://www.visualnovelty.com.
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

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Re: Belle - Visual novel maker

#107 Post by freemind » Sat Sep 17, 2016 4:51 pm

fleet wrote:freemind,
I see you're back after a long absence. Will you be releasing a version 0.7?
Very respectfully,
fleet
Yes, of course. I've been working on it for the past months. It has a couple of new features and lots of fixes.

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Re: Belle - Visual novel maker

#108 Post by fleet » Sat Sep 17, 2016 6:34 pm

Thank you. I'll be watching here for the announcement when you release version 0.7.
Very respectfully,
fleet
All of my VNs are at http://wolflore.net
Some are at http://www.visualnovelty.com.
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

freemind
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Re: Belle - Visual novel maker

#109 Post by freemind » Tue Mar 21, 2017 9:19 pm

Hi,

Finally, after almost 2 years since the last release, i'm releasing a new version, Belle 0.7b. I think it's time, with this new release, to label it as beta. Evaluating from the testing i and some few others made, i assume most issues have been fixed, but there might still be another here and there and also there's still many things to add and improve.

You can read the full changelog here.
Since the changelog is quite extensive, let me summarize the key features of this release:
- Fixes, lots of fixes.
- Added some new resources: Sound, Font, SlotButton and Menu.
- Improved the built-in browser and set as the default way to test games. For those who didn't know, Belle had a built-in browser already for some releases, but it had some issues, that's why i never pushed for it. But now i think it's the best way to test/preview the game while making it, so you'll get a message asking to switch, if you haven't already.
-Added some shortcuts to write dialogues faster. Now you can double-click a dialogue action to edit it quickly, for example. Also if you press enter key with an action selected, it will create a new dialogue action below, that you can edit on-the-fly and "submit" by pressing ctrl+enter or clicking anywhere else. That's basically it, but I should write some documentation about this.
-Added color coding. Now there are 4 colors for each group of actions. The actions' items were redesigned a bit as well.

I haven't updated the website, but i will tomorrow. For now you can download, as usual, a zip for Windows and a dmg for macOS, here: https://github.com/fr33mind/Belle/releases/tag/0.7b
I also plan to make an AppImage for Linux soon too.

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Re: Belle - Visual novel maker

#110 Post by fleet » Tue Mar 21, 2017 9:36 pm

I'm glad Belle is now in Beta 0.7b. If I weren't in the middle of a project I'd try this out immediately.
Very respectfully,
fleet
All of my VNs are at http://wolflore.net
Some are at http://www.visualnovelty.com.
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

animestarathira

Re: Belle - Visual novel maker

#111 Post by animestarathira » Tue Apr 04, 2017 2:36 am

i dont know how to save game and resume in belle. It is not working or loading the current state where you want to save the game.

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Re: Belle - Visual novel maker

#112 Post by freemind » Tue Apr 04, 2017 6:15 am

animestarathira wrote:i dont know how to save game and resume in belle. It is not working or loading the current state where you want to save the game.
Can you be more specific? What steps are you taking?

animestarathira

Re: Belle - Visual novel maker

#113 Post by animestarathira » Wed Apr 05, 2017 1:43 pm

I am creating game in belle software so I want to know how can I provide save option and resume or load game option to the player? It would be kind if I get the response soon.

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Re: Belle - Visual novel maker

#114 Post by freemind » Wed Apr 05, 2017 7:28 pm

animestarathira wrote:I am creating game in belle software so I want to know how can I provide save option and resume or load game option to the player? It would be kind if I get the response soon.
When running your game if you press the ESC key a pause screen should show up. There you can either save or load a game. By default it should work like this, you don't need to do anything.
However if you want to provide your buttons to the player, outside the pause screen, you can use the SlotButton resource, which is what is used in pause screen.

animestarathira

Re: Belle - Visual novel maker

#115 Post by animestarathira » Sat Apr 08, 2017 3:31 pm

thanks a lot but could you tell me in brief about this statement of yours : However if you want to provide your buttons to the player, outside the pause screen, you can use the SlotButton resource, which is what is used in pause screen.

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Re: Belle - Visual novel maker

#116 Post by freemind » Sat Apr 08, 2017 7:46 pm

animestarathira wrote:thanks a lot but could you tell me in brief about this statement of yours : However if you want to provide your buttons to the player, outside the pause screen, you can use the SlotButton resource, which is what is used in pause screen.
What do you want to do exactly?
What i meant was if you want to have a "save game" button inside your game directly, instead of being somewhat hidden in the pause screen.

animestarathira

Re: Belle - Visual novel maker

#117 Post by animestarathira » Mon Apr 10, 2017 2:11 am

I am creating an android mobile game So I need button to save games.. and I just don't know how to do that? HELP ME!!

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Re: Belle - Visual novel maker

#118 Post by freemind » Mon Apr 10, 2017 4:41 am

animestarathira wrote:I am creating an android mobile game So I need button to save games.. and I just don't know how to do that? HELP ME!!
Oh, ok, i understand better now. In that case it's better if you have a button to go to the Save Game screen. For that you'll need a bit of Javascript code, like it's used for the "Load Game" button in the "Main" scene. Just create a RunScript action in the "Mouse Release" event with the following code:

Code: Select all

var game = this.getGame();
if (game) {
	game.pause();
	game.getModel().setScene("Save Game");
}
Let me know if this works well for you.

animestarathira

Re: Belle - Visual novel maker

#119 Post by animestarathira » Mon Apr 10, 2017 1:36 pm

it is not working,,, hmm.. if only I had some tutorial... I created button save game in the main scene with the script you mentioned above. Still it is not working,,players will complain If I don't provide save game option to them.

animestarathira

Re: Belle - Visual novel maker

#120 Post by animestarathira » Mon Apr 10, 2017 2:28 pm

YEAH.................. I FINALLY FIGURED IT OUT!!!! <3

BY THE WAY I am not happy with the way you guided me and it was really hard to follow your steps. And you should really brief out properly each steps you know but with your little guidance,I was able to create save button.

I would like to mention your name in my game as a thank you (credits)... you helped me out alone in this forum/community.. I really appreciate your time and efforts for me :-) :-)

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