I will have to look into that "sample Novel Interface", but i think i know what you mean. The way i was thinking was a configuration menu that appeared when you pressed Esc, for example, and in that menu the player could save the game. This would make the life easier for the users making the games because they wouldn't have to worry about placing save buttons in their games, it would be already built-in.
For conditions, like in branch, you can use the name of the variable without the "$" behind it (e.g. loveinterest > 3). If this may confuse you (because in a dialogue you need the "$") you can use the $ aswell in the condition statement. For comparing you'll have to use the mathematic symbols (>, <, >=, <=), "==" for equal and "!=" for not equal. To join conditions together you can use the symbols "&&" and "||" or, in a more natural language, "and" and "or" (e.g. $loveinterest > 3 and $loveinterest < 6). Additionally you can double-click the textbox for the condition and a dialog for making conditions will pop-up.
I haven't done that yet, but even if i did, it would be only available in the project's repository. So those changes (and more) will have to be in the next version (0.4).
Thanks for your interest.
Thanks for the feedback.
Sorry for the delay in the release. It's going forward, just slower than i expected. I've redone the engine a bit so in the future it supports things like custom scripts and rollback feature like Ren'Py has. I've also already added a couple of new features to the editor, like save (in addition to export project) and an integrated browser window.
I hope in the end of the month i'll make the release, thanks.
Awesome thanksfreemind wrote:Sure, why not? However it won't be available in next release, though. Maybe i can schedule it for 0.5 alpha.
I guess the only thing I want (and others) is the stand alone mode XD but that can come much later.
Just to let you know i'm still developing Belle and i started working on it more since the beginning of the year. Many things had to be implemented before i could go to savegames and in-game menus, which was and is the main feature of 0.4 release, and that's one of the reasons why it's taking more time than i ever expected.
I've also added a FAQ to the main site that has some answers to some questions you might have, including information about next release.
As usual, if you have any suggestions and/or issues to report, please say so, it helps development.
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