Certainly! Thank you for asking! At its simplest, it would just be something that would be the same size no matter what's said or who on the screen says it. Basically the tail of the bubble would switch to whatever position the character occupied, to indicate who was speaking.There are lots of ways to do speech bubbles, some much easier than others. There could be just plain text on top of the character (no bubble), there could be text on top of a bubble with rounded corners and an arrow, and their could be speech bubbles in the traditional comic sense, where the speech is inside a circle with an arrow pointing to the character. There's also the matter of whether the shape of the bubble expands to encompass the text when there's too much text, or if the text shrinks to fit within the bubble.
Could you give me an idea (or screenshot) what exactly kind of speech bubble you're going for?
Side images (this is how I show the MC, in my case) would also be up toward the top, with a speech bubble coming from the side image box.
This sounds fantastic. Thank you for your work!No matter what though, you'll be happy to know that one of the easiest things for EVEN to do is position text where you want it. When designing the engine, I realized there would often be a need to animate text in certain parts of the screen, and so you are given absolute freedom in:
Where the text is placed.
How many individual texts you want (all of them have their own content and animated separately)
How fast/slow the text is animated
Stuttering the animation (as in "Must... (pause) Speak... (pause) Faster... (pause)")
How the animating text eases itself (for example: Speak REALLY FAST.... then suddenly words start to apppeeeeear muuuucchhh slooooooowweeerrr)
How the text moves, zooms, rotates, fades, tints, etc... You can even get the text to automatically follow wherever a character moves.
And yes, there will be iOS compatibility (though not initially, simply because I don't have the tools right now, but a little bit after general release).
Please give me more info on how you want to use speech bubble and I'll see what's possible, or if I should build in more use cases.