Has anyone worked with EmoFuri?

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laiktail
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Has anyone worked with EmoFuri?

#1 Post by laiktail » Sat Jul 12, 2014 8:44 pm

Hey all, long time reader and first time poster. :)

If you've been following the scene on either Tumblr or DeviantArt, the program "E-mote Free Movie Maker" (or EmoFuri for short) has been making its rounds. Conceptually, it's like Live2D in that you add parts of sprites into the program which then become animated, although I personally think that unlike Live2D it doesn't have the whole uncanny valley problem and animations look really slick.

I noticed that you can export animated sequences from it (eg gifs) but a big problem in using gifs in VNs is that the sprites won't be continuous when you change from one emotion to another, instead looking as if it keeps starting and stopping.

Long story short, I was wondering if anyone had used EmoFuri/the EmoFuri SDK in a program successfully (especially in Unity)?


Here's a showcase of a game made with the program in case you haven't heard of it before.
[youtube]https://www.youtube.com/watch?v=9Csp_FoDRTY[/youtube]

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Asceai
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Re: Has anyone worked with EmoFuri?

#2 Post by Asceai » Sat Jul 12, 2014 8:49 pm


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laiktail
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Re: Has anyone worked with EmoFuri?

#3 Post by laiktail » Sun Jul 13, 2014 12:53 am

Thanks for that - I did actually see this topic but noticed that whilst people have created things within EmoFuri, there doesn't seem to be anybody that has used the EmoFuri SDK in their game (that I know of). Hence why I've created this topic to ask if people have actually developed a game containing EmoFuri, although I think I accidentally conveyed that as simply "have you used EmoFuri?"

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Re: Has anyone worked with EmoFuri?

#4 Post by Taleweaver » Mon Jul 14, 2014 2:35 am

You still can ask that question in the same thread mentioned above.

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