[JP] Jokerscript Unity-Based Novel Engine

For discussion and support of other visual novel engines.
Post Reply
Message
Author
User avatar
curry nochi rice
Miko-Class Veteran
Posts: 741
Joined: Sat Mar 27, 2010 3:12 am
Projects: Delicatessen, Whom to Notice, Start of Something, Love Sorcery
Organization: Circle Cosine
IRC Nick: Curry
Skype: after.curry.rice
itch: project-rothera
Contact:

[JP] Jokerscript Unity-Based Novel Engine

#1 Post by curry nochi rice » Sat Feb 28, 2015 3:02 pm

So while searching for ways to break out from the deadlock of integrating Live2D's sdk in Fungus... I came across this...

http://jokerscript.jp/
Live2D unity web demo
Joker script is available free of charge.
Also there is no limit to the commercial use.
* In the case of corporate use and must be consulted
It's still in Japanese though... but hey, Live 2D fans can certainly use this since it's officially supported by Live2D itself! Welp the way things work are kinda similar to Ren'Py (at least the hardcoding part :lol: ). It can also use MMD (MikuMikuDance) models.


I might consider migrating to this engine once English documentation (at least for the Live2D plugin) comes out.
Personal (R-13) | Now at IndieDB | Circle Cosine's itch.io
I wanna be done.

User avatar
Kinjo
Veteran
Posts: 219
Joined: Mon Sep 19, 2011 6:48 pm
Completed: When the Seacats Cry
Projects: Detective Butler
Organization: Goldbar Games
Tumblr: kinjo-goldbar
Deviantart: Kinjo-Goldbar
Github: GoldbarGames
Skype: Kinjo Goldbar
itch: goldbargames
Location: /seacats/
Contact:

Re: [JP] Jokerscript Unity-Based Novel Engine

#2 Post by Kinjo » Sun Mar 15, 2015 1:26 am

That's pretty cool! From looking at some of the tutorials, it uses KAG3, which basically makes it KiriKiri for Unity. I might look more into it sometime.

User avatar
TheOnlyKieran
Regular
Posts: 49
Joined: Sat Sep 20, 2014 3:33 pm
Organization: NewWestGames
IRC Nick: TheOnlyKieran
Location: Vancouver, Canada
Contact:

Re: [JP] Jokerscript Unity-Based Novel Engine

#3 Post by TheOnlyKieran » Thu Jun 11, 2015 9:54 pm

This actually piques my interest a lot. Where do we find out about the English instructions? Is someone actively translating the guide?

EDIT - Google Translate seems to be enough for now. Have it up and running, with a little reverse engineering let's see what I can work out.

User avatar
curry nochi rice
Miko-Class Veteran
Posts: 741
Joined: Sat Mar 27, 2010 3:12 am
Projects: Delicatessen, Whom to Notice, Start of Something, Love Sorcery
Organization: Circle Cosine
IRC Nick: Curry
Skype: after.curry.rice
itch: project-rothera
Contact:

Re: [JP] Jokerscript Unity-Based Novel Engine

#4 Post by curry nochi rice » Fri Jun 12, 2015 10:22 am

Jokerscript is directly related to Tyrannobuilder though so if you have things to--oh wait you can't really do much with just vanilla Tryanno. You need the full triple choco fudge which is Unity.
Personal (R-13) | Now at IndieDB | Circle Cosine's itch.io
I wanna be done.

User avatar
TheOnlyKieran
Regular
Posts: 49
Joined: Sat Sep 20, 2014 3:33 pm
Organization: NewWestGames
IRC Nick: TheOnlyKieran
Location: Vancouver, Canada
Contact:

Re: [JP] Jokerscript Unity-Based Novel Engine

#5 Post by TheOnlyKieran » Fri Jun 12, 2015 1:09 pm

Yeah, the Unity implementation seems to be really good. Lots I can do there. Might be worth investigating this live2d option too.

User avatar
akareed
Regular
Posts: 41
Joined: Tue Jun 30, 2015 7:20 am
Projects: Noted @ website
Location: Canada
Contact:

Re: [JP] Jokerscript Unity-Based Novel Engine

#6 Post by akareed » Mon Aug 15, 2016 6:07 pm

I wonder if it's okay to revive such a dead thread, but I recently found someone who translated Jokerscript's official tutorials: https://natsutl.wordpress.com/2015/10/13/joker-script/

It's not complete (yet?), but I might as well bring it to light.
↓ check out gallery and projects I've worked on with fellow creators! ↓
Image
Need some graphics for your game?

User avatar
curry nochi rice
Miko-Class Veteran
Posts: 741
Joined: Sat Mar 27, 2010 3:12 am
Projects: Delicatessen, Whom to Notice, Start of Something, Love Sorcery
Organization: Circle Cosine
IRC Nick: Curry
Skype: after.curry.rice
itch: project-rothera
Contact:

Re: [JP] Jokerscript Unity-Based Novel Engine

#7 Post by curry nochi rice » Tue Aug 16, 2016 3:06 am

akareed wrote:I wonder if it's okay to revive such a dead thread, but I recently found someone who translated Jokerscript's official tutorials: https://natsutl.wordpress.com/2015/10/13/joker-script/

It's not complete (yet?), but I might as well bring it to light.
Wow, thanks for sharing this.
Personal (R-13) | Now at IndieDB | Circle Cosine's itch.io
I wanna be done.

Post Reply

Who is online

Users browsing this forum: No registered users