[WIP] Visual Novel Maker (VNMaker)
Posted: Fri Jun 12, 2015 6:05 pm
Hello guys, this is my first time writing on this forum but I wanted to share this to people who knows about Visual Novels more than me.
Recently I discovered a "love" to Visual Novels and I almost finished 4 of them in less than a month, I'm an experienced Programmer, specially using Clickteam Fusion and decided to make a satisfying editor.
I'm making this and not using any other Visual Novel Engine because I feel like the others doesnt have the appeal I want (I mean the editor itself not only the finished game); this is not my first time making an editor and wanted to get some feedback from real Visual Novel Makers like you so I can make a better engine that I would do alone.
There are a few reasons i'm making this:
-I want to make a Visual Novel in the future.
-I want to use my own editor.
-I want to make it free and open-source.
-I want to make it useful, easy and complete.
The Project itself has a long way to go but the first steps are crucial for get to my goal, so here it is, let me explain it.
Visual Novel Maker
This is an editor that allows you to make Visual Novels for Windows, its open source and expandable.
The current features are still in WIP, I'm using RIPs of Princess Evangile to test the engine, so I dont own the characters and background images (neither the message system image) but everything else its mine.
This is what i have so far.
The Story / Assets / Event System is still in WIP, its based on RPG Maker and some scripting.
Here are the future features I would like to do, maybe not all but most will be in the Alpha Release:
-Event system that allows you to make everything.
-Database where you can make your own backgrounds and choose how they look at night, day, summer, winter..., you can configure characters clothes and expresions.
-Story system based on Chapters and Scenes, this will allow you to test in the editor itself (like in unity) your own game, debug it and jump to other chapters.
-Standalone Player so when you finish your game you can share it directly, you dont need to worry about dependencies.
-You can make your own menus.
-Mobile Phone that allows you to see messages from other people, story information, see pictures etc, this is optional for your game.
-Lua integrated system so you can write your own scripts and load them at runtime.
I think it seems to be a bit weird to post this like this, I didnt even finish the event system and I'm posting it, but I wanted so bad feedback, what do you want to see, what do you want to be able to do, what you think its bad, etc... But I'm going forward for this, specially because it will be open source and my own engine for making VN.
For those who are wondering how is this made it is ClickTeam Fusion 2.5, I got since child using all clickteam fusion editors (since Klick & Play) and I'm pretty sure that I can do this.
Hope you like this thread and sorry for my english (I'm not that good with it :/ ).
Recently I discovered a "love" to Visual Novels and I almost finished 4 of them in less than a month, I'm an experienced Programmer, specially using Clickteam Fusion and decided to make a satisfying editor.
I'm making this and not using any other Visual Novel Engine because I feel like the others doesnt have the appeal I want (I mean the editor itself not only the finished game); this is not my first time making an editor and wanted to get some feedback from real Visual Novel Makers like you so I can make a better engine that I would do alone.
There are a few reasons i'm making this:
-I want to make a Visual Novel in the future.
-I want to use my own editor.
-I want to make it free and open-source.
-I want to make it useful, easy and complete.
The Project itself has a long way to go but the first steps are crucial for get to my goal, so here it is, let me explain it.
Visual Novel Maker
This is an editor that allows you to make Visual Novels for Windows, its open source and expandable.
The current features are still in WIP, I'm using RIPs of Princess Evangile to test the engine, so I dont own the characters and background images (neither the message system image) but everything else its mine.
This is what i have so far.
The Story / Assets / Event System is still in WIP, its based on RPG Maker and some scripting.
Here are the future features I would like to do, maybe not all but most will be in the Alpha Release:
-Event system that allows you to make everything.
-Database where you can make your own backgrounds and choose how they look at night, day, summer, winter..., you can configure characters clothes and expresions.
-Story system based on Chapters and Scenes, this will allow you to test in the editor itself (like in unity) your own game, debug it and jump to other chapters.
-Standalone Player so when you finish your game you can share it directly, you dont need to worry about dependencies.
-You can make your own menus.
-Mobile Phone that allows you to see messages from other people, story information, see pictures etc, this is optional for your game.
-Lua integrated system so you can write your own scripts and load them at runtime.
I think it seems to be a bit weird to post this like this, I didnt even finish the event system and I'm posting it, but I wanted so bad feedback, what do you want to see, what do you want to be able to do, what you think its bad, etc... But I'm going forward for this, specially because it will be open source and my own engine for making VN.
For those who are wondering how is this made it is ClickTeam Fusion 2.5, I got since child using all clickteam fusion editors (since Klick & Play) and I'm pretty sure that I can do this.
Hope you like this thread and sorry for my english (I'm not that good with it :/ ).