TyranoBuilder Major Update

For discussion and support of other visual novel engines.
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JBShields
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TyranoBuilder Major Update

#1 Post by JBShields »

Whooho!

http://store.steampowered.com/news/exte ... 0559016670

[youtube]youtube.com/watch?v=3GwjfUFyY6M[/youtube]

From their page:

"★ 3D Camera
3D camera functionality is now available!
Allows immediate previewing and can be used on individual layers.

Some 3D Camera examples:

Camera panning and zoom:

YouTube™ Video: TyranoBuilder 3D Camera Example 1
Views: 35
TyranoBuilder Steam Store page: http://store.steampowered.com/app/345370/

Comic reading:

YouTube™ Video: TyranoBuilder 3D Camera Example 2
Views: 27
TyranoBuilder Steam Store page: http://store.steampowered.com/app/345370/

With Live2D:

YouTube™ Video: TyranoBuilder 3D Camera + Live 2D Example
Views: 41
TyranoBuilder Steam Store page: http://store.steampowered.com/app/345370/

★ Video Backdrops
Use videos as backgrounds!
Loop and smoothing functions available.
You could even create a visual novel composed of videos only!

Video backdrops example:

YouTube™ Video: TyranoBuilder Video Backdrop Example
Views: 9
TyranoBuilder Steam Store page: http://store.steampowered.com/app/345370/

★ Improved Exporting
Export from Windows to Mac, or vice versa!
Exporting for large scale project has been optimized.

★ Tool Area Customization
Customize the components available in the Tools Area.
Disable unused components for improve your efficiency!

★ Character Highlighting
Highlight the character that is speaking and / or de-emphasize other characters.
Character names are used to automatically switch, making it easy to apply to existing projects!

Character highlighting demo:

YouTube™ Video: TyranoBuilder Character Highlight Example
Views: 26
TyranoBuilder Steam Store page: http://store.steampowered.com/app/345370/

★ Character Shake Component
Select and shake an individual character onscreen.
Shake attributes can be customized.

★ Call and Return Components
Used to move to specific scenes or labels.
The Return component returns the active component.
The difference between this and the Jump component is that the Return component jumps back to the Call component.
Frequently used functions can be placed in a separate scene and called at any time.

★ Individual Channels for Sound Effects
Play multiple sound effects at the same time!
Stop an individual sound effect at any time.

★ ‘Await SE / BGM End’ Components
Use these to have a scene end when music playback completes,
Handy for synchronizing music, etc. with scenes!

★ Character Positioning Options
Enable or disable character repositioning when another character exits the screen.

★ Adjust the Speed of Automatic Character Positioning
Speed adjustment when automatic character positioning is enabled.

★ Live2D Compatibility Updated to v2.1
TyranoBuilder is fully compatible with Live2D v2.1 models.
Rollback to v2.0 library is available.

★ TyranoScript updated to v4.2
Faster and more stable!
New scripting tags! See below for the new tags.
Full tag reference is available at: http://tyranobuilder.com/tyranoscript-tags-reference/

3D Camera
[camera] Move the camera
[reset_camera] Reset the camera
[wait_camera] Wait for the camera movement to complete

Animation
[stopanim] Force animation stop

Audio
[bgmopt] Set background music options
[seopt] Set sound effect options
[wbgm] Wait for BGM to finish playing
[wse] Wait for sound effect to finish playing

Characters
[chara_face] Set character facial expressions
[chara_hide_all] Remove all characters from the screen
[chara_ptext] Display speaking character’s name and change expression

Layers
[bg] Change the background images
[image] Display an image
[mtext] Animate text

Links
[glink] Graphical link

Other
[bgmovie] Play a background movie
[stop_bgmovie]  Stop the movie backdrop
[wait_bgmovie] Wait for the movie backdrop to complete

System
[autoconfig] Set auto mode options
[autoload] Autoload
[autosave] Autosave
[autostart] Start auto mode
[autostop] End auto mode
[awakegame] Restore game from paused state
[clearstack] Clear the stack
[sleepgame] Pause the game
[breakgame] Delete paused game data
[config_record_label] Set text history options
[cursor] Set a mouse cursor image
[dialog] Display a dialogue box
[resetdelay] Restore default text display speed
[screen_full] Go full screen

★ Other New Functionality and UI Improvements
Numerous other improvements to make creating visual novels even faster and easier! "

Wiguan
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Re: TyranoBuilder Major Update

#2 Post by Wiguan »

I've used Tyrano Builder up until beta stage and then decide to switch to Unity3D.

It's just lacking and I don't bother to learn deep about it.
Buggy on the mobile development side and after doing some research on the internet I said to myself,

"Yup, that's it."
"It's been a good time"
"Bye, Tyrano."

p/s: The beta version that I've made using Tyrano available at this link; http://wgcreativemedia.com/day-nana-beta-version-0-1/

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Xand
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Re: TyranoBuilder Major Update

#3 Post by Xand »

Tyranobuilder became more stable, at least for PC. Lot of good new features. I think it is safe to use it now for a short project like a 2 hours novels. But still I afraid to use it for big project and especially commercial project.
Also there is Vinoma https://www.assetstore.unity3d.com/en/#!/content/36826
It looks exactly as Tyranobuilder, I wonder if it is copy paste or same developer?
Anyone tried this thing?
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indoneko
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Re: TyranoBuilder Major Update

#4 Post by indoneko »

Not sure if it's just me but the VN game made with Tyrano has a peculiar bug which sometimes makes my old PC lags (especially if you use live2D sprite). I haven't had a chance to check the new version though...
My avatar is courtesy of Mellanthe

Wiguan
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Re: TyranoBuilder Major Update

#5 Post by Wiguan »

Xand wrote:Tyranobuilder became more stable, at least for PC. Lot of good new features. I think it is safe to use it now for a short project like a 2 hours novels. But still I afraid to use it for big project and especially commercial project.
Also there is Vinoma https://www.assetstore.unity3d.com/en/#!/content/36826
It looks exactly as Tyranobuilder, I wonder if it is copy paste or same developer?
Anyone tried this thing?
I know Vinoma.
It doesn't convince me, though Leslie (Vinoma's developer) is a very responsible for support.

Instead of that ready made solution, I use Unity3D + Fungus + plyGame + C# scripting to make things happen.

plyGame is also a plugin developed by Leslie.

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