The mains features of this engine are customizable user interface and a special mode that looks like text messaging.
Please let me know if anything goes wrong. (I'm not even 100% sure that the site works.)
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> Added button text centering
> Added dissolve transition
> Added keyboard support
> Fixed a mobile graphics glitch
The documentation has also been updated.
Thank you for your time!
According to my observation, your game system is based on the creation of three types of boxes (adv, nvl, msg)
the boxes are not pretty, so I added an edge to each one with this type of code:
Code: Select all
stk = bt_room.context; stk.strokeStyle = "colour"; stk.strokeRect(coord_x, coord_y , coord ,coord ,); stk.lineWidth = nº;
According to my assessment, your engine is good, although it is very basic.
Monogatari is very good, includes many interesting features, including the use of videos, typeWritter... And also give some advice to publish the games in various media, such as mobiles, browsers ... etc
js-ViNE, also offers curious features such as images-map, subroutines ..
Returning to your game, I will finish commenting some negative aspects that you can improve in the future:
- - When the text of the dialogue is long, then it leaves the box(It should be inside the box.). Aesthetically it is horrible.
- the images, although they can be placed in right, left, center, do not have a movement of entry and exit. It is better if they can move from one point to another.
- The name of the character must have its own box. If you use the same box as the dialog, it's not pretty.
In addition, you must include a small photo of the character.
- the option to upload videos will always be interesting
- Having only three types (avd, nvl, msg..etc), is limited.
Or maybe, to create your own text box.
P.D: I will be careful to see if you have new updates soon
This was my first real js "project", actually, and while I've definitely thought about revisiting it, the possibility is low. (I'd probably recode the entire thing from scratch, since I'm not happy with its structure.) If I do, though, it'll definitely have typewriter and transitions, as well as a better system for using image ui.
Thank you so much for your feedback!
1. possibility of creating an input box, so that the user can add data, typing from the keyboard.
for example, in addition to adding boxes such as "adv", "nvl", "msg" ... include others such as "input" ..
2. Use HTML text.
In the case of option 2, I mean being able to add HTML elements in the characters' text.
In other engines, like JS-Vine, I can do something like this:
"<input type = 'button' value = 'value' onclick = alert () '/>
and then in the character text, a button with the possibility of activating a function also appears.
Been trying to do on your engine, but had no success, is it possible?
PD:I think there is a function called "bt_insert ()", but I don't understand very well.
I have founded some problems in the code.
The menu and jump functions only work once.
When you go back in history(to story), this two commands disappear, (function menu and function jump).
For example, If I create a new story(eg: "story_NEW"), and I move to it with a function jump or function menu... So, when I'm in the story_NEW, I make a new jump (or menu) to the story_1 (the main one).
The game is able to reread all the commands(strings, coments..etc), but when it reaches where was a function (jump or menu), it does not read it. It is as if it had disappeared these functions.
With the little knowledge that I have, after my observations, I have some possible ideas regarding the problem.
These functions use the "push" command. Perhaps it is this command that conflicts when it goes back in history.
Another option is that it is the cause of the bt_runcmd () function, since it does not evaluate whether a function exists.
(This function is not clear what it does...but it is very interesting to be able to use numbers to call commands (wrap = 1, show = 6..etc))
PD: Maybe he's not working on the engine, but it's nice, and I think he has enough potential.
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