[Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)

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uyjulian
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[Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)

#1 Post by uyjulian » Thu Jul 23, 2020 9:10 am

My port of Kirikiri is getting to a point where other people can use it to create games on it, and publish it on a web server.

On this thread on the /news4vip/ board on 5ch, xyx0no646 is requesting assistance with creating a template for my new engine, so I would appreciate it if you took a look.

https://hebi.5ch.net/test/read.cgi/news ... 505275/l50

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Lochana
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Re: [Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)

#2 Post by Lochana » Mon Jul 27, 2020 11:25 am

Very impressive work. Just when it looks like KiriKiri is dying away after Kirkiri Z, you come in with this.
If TJS works fine here then I reccomend you try and port over hamotem (https://github.com/krkrz/kag3_ham) or try and port over the old Ham (http://hamotem.f-sp.net/).
I do know a decent amount of KAG, I've even made some short works with it in the past. Actually this thread seems to be in Japanese, so I can't really help with that... Will a regular KiriKiri Project be able to be moved onto this? Then the plethora of existing Krkr projects will work just fine right?

Regardless keep up all the good work. I'll be definitely looking into using this project. Have you ported over Nagato's wordwrapping script? Krkr can't handle English text flow properly without it. I don't think implementing it will break Japanese text... Good luck with the project.

Edit,
I checked your work on Github. It looks like you're already busy with a working Hamotem. Do you have binaries prebuilt? I'm super excited to try this out. I'm not familiar with the Meson build system. Could you give some instructions? I might have missed it by accident though.

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Re: [Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)

#3 Post by Lochana » Mon Jul 27, 2020 11:38 am

Never mind. I looked it up, it's really easy and cool. Going through the project some more it looks really nice, generally 70 percent of existing commands seem to work... Very impressive. Keep up the good work! We might have to add this to the Renpy, Ponscripter visual novel group.

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Re: [Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)

#4 Post by uyjulian » Mon Jul 27, 2020 10:43 pm

Which "existing commands" are you referring to? You can use your existing projects with minimal porting effort (see https://github.com/uyjulian/kag3/commit ... b029f220e6 )

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Re: [Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)

#5 Post by Lochana » Tue Jul 28, 2020 1:31 am

Mainly KAG commands. Not going to lie it looks pretty good. I have an old project made with KrkrZ. I'll see if I can get it to work on this. It should work pretty well.

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