NEW! Visual novel engine

For discussion and support of other visual novel engines.
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szabo_sandor_istvan
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NEW! Visual novel engine

#1 Post by szabo_sandor_istvan » Tue Jan 26, 2021 11:07 am

Hey Everyone!

I'm a newbie here, but with decent knowledge of indie game development. I always liked visual novels, and especially FF series' storytelling concepts.

I wanted to make my own visual novel (mixed with RPG elements), but was too bored to learn Ren'Py, and couldn't afford Visual Novel Maker.

So I started to build my own visual novel engine, and I think it turned out pretty good. I though it could be useful for others too, so I just released it - for FREE!

The game engine's URL:

https://talefab.com/

Some features of the engine:
  • No coding required
  • Short learning curve, but deep enough to make a decent game
  • Items with interactions and conditioning
  • Easy branching
The product is released now, and I just made some test games:

A short visual novel: https://talefab.com/game-preview/the-lo ... et-g1.html
An escape room: https://talefab.com/game-preview/escape ... e-g11.html
A word learning educational game: https://talefab.com/game-preview/find-lucifer-g2.html
A demo game, which can be imported in a new project: https://talefab.com/game-preview/find-lucifer-g2.html

Feel free to register, create and play games, and share your opinion.

Your voice matters!

PS: some screenshots

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fleet
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Re: NEW! Visual novel engine

#2 Post by fleet » Tue Jan 26, 2021 11:50 pm

Does the program save the finished visual novel as an exe file, or as an html file?
All of my VNs are at http://wolflore.net NOTE: Downloads are now working.
Some are at http://www.the-new-lagoon.com. NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

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szabo_sandor_istvan
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Re: NEW! Visual novel engine

#3 Post by szabo_sandor_istvan » Wed Jan 27, 2021 4:41 am

Not right now, but this feature is on backlogs.

Technically speaking it can be done fairly easy, but...

I'm planning a free media repository too (backgrounds, sprites, items collection), and it depends if the artists of the repo's image grant the license for the used arts to be downloaded together with the games created. (Ofc, this applies only if you use images from the repo in your game).

Right now, I'm in talk with some of the artists, like @Rachel Chan, to clarify this questions.

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szabo_sandor_istvan
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Posts: 9
Joined: Tue Jan 26, 2021 10:47 am
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Re: NEW! Visual novel engine

#4 Post by szabo_sandor_istvan » Wed Jan 27, 2021 4:41 am

fleet wrote:
Tue Jan 26, 2021 11:50 pm
Does the program save the finished visual novel as an exe file, or as an html file?
Not right now, but this feature is on backlogs.

Technically speaking it can be done fairly easy, but...

I'm planning a free media repository too (backgrounds, sprites, items collection), and it depends if the artists of the repo's image grant the license for the used arts to be downloaded together with the games created. (Ofc, this applies only if you use images from the repo in your game).

Right now, I'm in talk with some of them, like @Rachel Chan, to clarify this questions.

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fleet
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Re: NEW! Visual novel engine

#5 Post by fleet » Wed Jan 27, 2021 4:45 pm

szabo_sandor_istvan wrote:
Wed Jan 27, 2021 4:41 am
fleet wrote:
Tue Jan 26, 2021 11:50 pm
Does the program save the finished visual novel as an exe file, or as an html file?
Not right now, but this feature is on backlogs.

Technically speaking it can be done fairly easy, but...

I'm planning a free media repository too (backgrounds, sprites, items collection), and it depends if the artists of the repo's image grant the license for the used arts to be downloaded together with the games created. (Ofc, this applies only if you use images from the repo in your game).

Right now, I'm in talk with some of them, like @Rachel Chan, to clarify this questions.
Never mind, I see the format is HTML.
All of my VNs are at http://wolflore.net NOTE: Downloads are now working.
Some are at http://www.the-new-lagoon.com. NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

User avatar
szabo_sandor_istvan
Newbie
Posts: 9
Joined: Tue Jan 26, 2021 10:47 am
Completed: https://talefab.com/
Projects: https://talefab.com/
itch: szabo-sandor-istvan
Contact:

Re: NEW! Visual novel engine

#6 Post by szabo_sandor_istvan » Thu Jan 28, 2021 11:54 am


Never mind, I see the format is HTML.
Nope, that's only the container's format.

The games are rendered via WebGL, an OpenGL version for browsers.

Therefore it can be easily exported to an installable... same as Unity does with WebGL projects.

Think of talefab.com as an editor like Unity - except, this was made especially for VNs.

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fleet
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Re: NEW! Visual novel engine

#7 Post by fleet » Thu Jan 28, 2021 1:38 pm

Is there a user manual available? If so, can I get it without registering at your site.
All of my VNs are at http://wolflore.net NOTE: Downloads are now working.
Some are at http://www.the-new-lagoon.com. NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

User avatar
szabo_sandor_istvan
Newbie
Posts: 9
Joined: Tue Jan 26, 2021 10:47 am
Completed: https://talefab.com/
Projects: https://talefab.com/
itch: szabo-sandor-istvan
Contact:

Re: NEW! Visual novel engine

#8 Post by szabo_sandor_istvan » Fri Jan 29, 2021 6:09 am

Yes, it's under construction, and it will be available next week.

It will be public, without registration of course.

I'll get back to you with the link, when it's done!

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szabo_sandor_istvan
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Re: NEW! Visual novel engine

#9 Post by szabo_sandor_istvan » Tue Feb 09, 2021 7:27 am

fleet wrote:
Thu Jan 28, 2021 1:38 pm
Is there a user manual available? If so, can I get it without registering at your site.
Here is the documentation of the engine. On schedule, as promised :)

https://talefab.com/documentation/quick-start-1.html

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fleet
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Re: NEW! Visual novel engine

#10 Post by fleet » Tue Feb 09, 2021 11:36 am

szabo_sandor_istvan wrote:
Tue Feb 09, 2021 7:27 am
fleet wrote:
Thu Jan 28, 2021 1:38 pm
Is there a user manual available? If so, can I get it without registering at your site.
Here is the documentation of the engine. On schedule, as promised :)

https://talefab.com/documentation/quick-start-1.html
Thanks! I'll check it out later today.
All of my VNs are at http://wolflore.net NOTE: Downloads are now working.
Some are at http://www.the-new-lagoon.com. NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

User avatar
fleet
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Posts: 1554
Joined: Fri Jan 28, 2011 2:25 pm
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Contact:

Re: NEW! Visual novel engine

#11 Post by fleet » Wed Feb 10, 2021 2:22 pm

I read the documentation.
If I understand correctly, I have to register to download the talefab program, and the only place I can publish a VN written with talefab is your web site, and that distributing a VN as an executable file is not possible at this time. Is that correct?
All of my VNs are at http://wolflore.net NOTE: Downloads are now working.
Some are at http://www.the-new-lagoon.com. NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

User avatar
szabo_sandor_istvan
Newbie
Posts: 9
Joined: Tue Jan 26, 2021 10:47 am
Completed: https://talefab.com/
Projects: https://talefab.com/
itch: szabo-sandor-istvan
Contact:

Re: NEW! Visual novel engine

#12 Post by szabo_sandor_istvan » Thu Feb 11, 2021 6:41 am

fleet wrote:
Wed Feb 10, 2021 2:22 pm
I read the documentation.
If I understand correctly, I have to register to download the talefab program, and the only place I can publish a VN written with talefab is your web site, and that distributing a VN as an executable file is not possible at this time. Is that correct?
Almost correct.

You don't have to download anything, it's an online platform.
You create and publish on talefab.com

Also, there will be an executable download options, in the first phase for Windows.

Also, I plan to make a "Guest play" option, so players don't need to register to play games (however, their progress will be saved only if they register).

If you wish to get our updates, you can join our Community Hub:
https://www.facebook.com/groups/talefab

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fleet
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Re: NEW! Visual novel engine

#13 Post by fleet » Thu Feb 11, 2021 1:10 pm

Thank you for your prompt answers to my questions.
Very respectfully,
fleet
All of my VNs are at http://wolflore.net NOTE: Downloads are now working.
Some are at http://www.the-new-lagoon.com. NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.

User avatar
szabo_sandor_istvan
Newbie
Posts: 9
Joined: Tue Jan 26, 2021 10:47 am
Completed: https://talefab.com/
Projects: https://talefab.com/
itch: szabo-sandor-istvan
Contact:

Re: NEW! Visual novel engine

#14 Post by szabo_sandor_istvan » Sat Mar 13, 2021 3:07 pm

Guest play option is available! ;)

And I added a free built-in asset store, with more than 250 assets (backgrounds + characters).

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szabo_sandor_istvan
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Joined: Tue Jan 26, 2021 10:47 am
Completed: https://talefab.com/
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Re: NEW! Visual novel engine

#15 Post by szabo_sandor_istvan » Tue Mar 16, 2021 7:22 am

As promised:

You can now download a Windows standalone version of the created game ;)

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