[Unreal Engine] Visual Novel Machinery

For discussion and support of other visual novel engines.
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Al_Fe
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[Unreal Engine] Visual Novel Machinery

#1 Post by Al_Fe »

Hey everyone, after workin 1.5 years on this, I finally released my Unreal Engine Plugin today. Hope it can help some of you with your Visual Novel plans in the Unreal Engine.
MarketplaceFeatured2.png


Visual Novel Machinery is a plugin for Unreal Engine, which you can use to create your visual novels at ease.

This whole framework takes care of everything, so the only thing left for you to do is creating images and writing the story. Visual Novel Machinery takes care of the rest.

Features:
  • Full node-based dialog (text and choices)
  • Beta: Support for loading/unloading 3D scenes
  • Support for playing background music/sound effects/voice overs
  • Support for displaying CGs
  • Support for displaying scene background images
  • Support for displaying character (2D/3D)
  • Support for displaying different emotions (images/3D animations) for character
  • Image layering system, so you can add different layers to scene backgrounds/CGs/2D characters on the fly
  • Save file system that also saves member variables of the currently active dialog
  • Persistent data save file system
  • Customized blueprint editor for dialog blueprints which also supports all nodes found in normal blueprints
  • Character/Scene memory system (save variables for a specific character/scene and access them later on)
  • Beta: Choice/Dialog Scenes Graph Widgets, to display the user what paths are available in your visual novel

Documentation: https://stkrwork.github.io/vnm_doc/
UE Marketplace: https://www.unrealengine.com/marketplac ... -machinery
InGameScreenShot.png
SaveFileSystem.png
MainMenuSystem.png
LinearDialog.png
BranchingDialog.png
AudioSupport.png
DialogTextCustomization.png
Characters.png
SceneBackgrounds.png
DialogSceneSupport.png
Character3DSupport.png
CGs.png
MemorySystem.png
DataDriven.png
ImageLayering.png
ChoiceGraph.png

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