[UPDATE]
After debating over it, i decided to undertake the writing of
the project. I may not be the best ast fleshing things out and i certainly would appreciate
guidance from anyone with a better background when i finish writing the story but for now i at least want to get the project moving.
I still would appreciate a idea bouncer to
help with the creative process(or multiple).
That being said, i also shifted perspective for the project and found a artistic direction.
I also intend to have it be more akin to say, Phoenix wright. (Minus heavy humour and trials).
I am not thinking of changing the premise yet but am thinking of modifying the settings (happening around one locale was very restrictive and wont work for what i have in mind for dark room, i believe.)
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The project will be a psychological/mystery story.
''It revolves around a young male protagonist whom awakens in a pitch black room , bound to a chair and seemingly alone. In order to understand his current predicament, as he does not have any recollection as to what happened to him. The protagonist decides to calm himself down and starts piecing it back together from his earliest memory which was one week ago, during a law school mock murder case that went wrong.
The story will shift from the present , in the dark room. To the memories of the protagonist the week prior, going through all of the days in order.''
I do have most of the ideas for the scenario , from beginning to end as well as ideas in general for the decisions you take which would not only affect the story as a whole but little things like the dark room scenes, to the way your character behaves individually towards all characters and in general in any given inner monologues and since this game will be played in a memory (Which are easily altered by your brain) i want there to be as many choices as possible to alter any and all event that will occur , like hiding a piece of evidence or the likes having consequences that will again, influence how the character behaves / potentially cause a event that would have happened to happen differently or not happen at all, being replaced with something different altogether. This should tailor the character to the players personal feelings about other characters and situations and give an experience that should be different for everybody. Well , to an extent.
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That being said, this is a early project and i am very much in need of help with various things.
While i do have the ideas, i concede that not all of them may be excellent ( or even remotely good for that matter). As such, i am open to any opinions, be it bad or good and any suggestions... be it bad or good. If someone likes this projects ideas and wish to act as a idea bouncer, leave a reply or pm.
What do i do? Directing and while this project is not even at that stage , i will be in charge of the sound (anything to do with it) amongst other things.
As for anything art related or anything that was not mentioned, i will recruit those at a later date.
(Already have potential members for those)
As for how i will proceed to work with you, we can do any based communication method that the whole team universally agrees upon. (text chat can work as long the team is all in the same chat).
Seeing as this is my first project of the sort, if any of you are ''vets'' of the scene i do hope you will take it easy on me but most importantly , i'm looking to have fun and obtain more experience with this project and i hope anyone who wishes to get onboard will have the same mindset.
Early project looking for idea bouncers.
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Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
- kisa
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Re: Early project looking for idea bouncers.
I can bounce ideas if you'd still like some help on that.
I'm offering commissions!
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