Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
- Posts: 292
- Joined: Sat Jan 28, 2012 10:25 pm
- Completed: Tell Her a Story (Nano12), In This Dream of Ours, The Mishka Effect (Nano14), Saving Zoey (Asylum Jam 2014), Fairly Dangerous (Nano15), Palette Swap (Nano16)
- Projects: see my site!
- Organization: Kaleidofish Studios, Team ANARKY
- Tumblr: kaleidofish
- Deviantart: kaleidofish
- Location: Silent Hilladelphia
I am seeking a GUI artist to create a textbox, main menu screen, save/load screen, preferences screen, "are you sure you want to quit?", and a high score screen. Functional simplicity is key, although I'm open to experimentation. Game is 1366x768. Bonus points to you if you're willing to optimize the game for Android devices (AKA make the buttons and everything BIG).
I am also seeking a programmer who is proficient enough in coding to store scores in a list, and display them on a high score list in ascending order (the lower the score, the better). This high score list must also show the names of the two characters - these are names inputted by the player at the very start of the game.
This is for a short game I made for a class I was in this past summer. The script and structure of the game are complete. It's mainly missing GUI since I had a hard time choosing something that I liked. The high score chart is a bonus I'd like to tack onto it.
Here is a Dropbox link to the demo.
I'm willing to do a skill trade (writing, editing, idea bouncing, whatever) for anyone who helps out with this. I've released a few games. Check out my site for more info about me. Just as a warning, I can't do any heavy duty time commitment projects until after June.
- Lemma-Class Veteran
- Posts: 3030
- Joined: Sat Jul 09, 2011 10:33 pm
- Projects: A Close Shave
- Location: Medford, MA
However, looking at your code, I think it could be streamlined some--which would be a fun challenge for me as a programmer...so I might also just play around with streamlining after I've finished the high score screen. I'm going to assume you want the screen accessible from a button on the main menu...so I'm going to do that. I just wanted to let you know I'm working on it--but you can still go get other programmers. I'm just doing it for a bit of fun and practice.
I've added the High Score Screen. You'd have to style it to make it pretty, but it is there.
https://dl.dropboxusercontent.com/u/381 ... ts%201.zip
When I get time I'm going to see if I can make the overall code more streamlined. But I'm very busy, so I don't know when that will happen.
*Last Thing Done (Jul 7) Finished Emotion Matrix for Joint Customer Sprite.
*Currently Doing: Print Matrices, & decide emotions to use for Joint Sprite, think about blinking and lip flap. Maybe also about TransitionConditionSwitch?
*First Next thing to do: Code in all the sprite emotion and camera movement for Close Shave Sprite Sections
*Next Thing to Do: Code in all CG and special animation stuff
*Other Next Thing: Do SFX http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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