NaNoReno 2016 General Recruitment Thread

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Re: NaNoReno 2016 General Recruitment Thread

#46 Post by silversporksama » Sat Feb 27, 2016 8:53 am

super last minute post because I totally missed this thread aaaaaaa

Silverspork Productions is looking to collaborate with an artist or two, as well as a composer for our NaNoReno entry!

This month, we'll be working on a short otome game about childhood friendships, change, and growing up away from home, set in a Philippine province.
It'll have three characters (four if you include the heroine) with around three to four CGs each. We'll keep the amount of bgm tracks needed to a minimal.
We're aiming for a simple, warm and nostalgic feel overall. Filtered photos will be used for the background.

As for other relevant details:
-We have one ending that can more or less be classified as yuri, but it's with a rather androgynous character.
-There will be flashback scenes with younger versions of the cast. That means 6 sprites (with different expressions) in total.
-It would be great to have two artists on the team (one for CGs, the other for Sprites) to ease the load.
-I'll be providing rough sketches for reference all the way *^* I'd do the art myself, but my style is a tad too messy!

Do throw over a PM if you're interested ^^ I'm willing to download skype if you guys are more comfortable with chatting through there, too!
Thanks for your time, everybody~

If any other locals or (anyone else capable of pronouncing Filipino names or words, really) is interested in voice acting, do throw a message over as well!
We were thinking of leaving that for when we finish the game, but the sooner we find voices, the better.

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Re: NaNoReno 2016 General Recruitment Thread

#47 Post by shortycake » Sat Feb 27, 2016 4:52 pm

Hello! I'm an artist and would like to contribute bonus art/guest art for this year NaNo.
I can do chibi and normal drawing/doodle, you can check my art here.
I'm interested drawing for modern-fantasy/mystery/sci-fi game but unlikely to school/romance game.

If you're interested contact me via PM. Have a good day!
Note: I'll draw one guest art per project. You can request to me before deadline of NaNo!
Last edited by shortycake on Tue Mar 01, 2016 10:15 am, edited 2 times in total.

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Re: NaNoReno 2016 General Recruitment Thread

#48 Post by Kyuu » Sat Feb 27, 2016 6:03 pm

Hey all >www< just joined in time for this~ I have just revamped my brush settings and would love to join your team as a sprite artist~

More likely to join small scales projects with 3-6~ characters

Willing to design GUIs as well :)

Will be taking in 2 projects for this and would love to hear your stories and ideas :)

here's one of my most recent work

Samples of my art can be found here ... 23#p404123 ... 62&t=37305

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Re: NaNoReno 2016 General Recruitment Thread

#49 Post by LakeJules » Sun Feb 28, 2016 9:25 pm

I'm a voice actress who'd love to lend my voice to any of your visual novels! I'm willing to lend my voice for free, but if you feel like compensating me feel free to do so.

I'm okay with voicing almost any kind of visual novel. My only exceptions are 18+ novels. Can't do that. Sorry!

I have a couple vocal samples on my soundcloud: You can also hear my voice as Eleanor Geisel from the audio drama The lost Civilization ( ... 4W6RZ6POGw)

If you think i'd be a good fit for your VN, shoot me an email at :)
Good luck everybody!

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Re: NaNoReno 2016 General Recruitment Thread

#50 Post by Windchimes » Sun Feb 28, 2016 10:15 pm

Windchimes wrote:Hey! We're a group of 7 (2 writers, 1 sprite artist, 1 CG artist, 1 BG artist, 1 GUI artist, 1 composer). For NaNoRenO this year, we'll be working on a GxB otome/fantasy game based off fairy tales with reversed gender roles called Lads in Distress. More information can be found here: ... 59&t=36503

[...Outdated info...]

Note that we're planning to expand the game post-March (which will roughly double the size of the game with new romance routes + more scenes), so it'd be amazing if you could still stick around after NaNo to help us complete the project (for art consistency)! Not a requirement though, so please don't let that deter you from shooting us a PM if you're interested! We completely understand if you don't have time/aren't interested in continuing to provide services for free after March, even though we'll be sad to see you go. We're happy for any help we can get!

We have a Skype group chat set up for meetings and a Trello board for important updates, so if you could join in that would be great, though we don't mind communicating through only LSF PMs or emails.

If interested, send me or Kumiho (writing partner) a PM please! Thanks! :D
Sorry for second post (I also edited first post) ;; Just want to say that we have one new position open (very last minute recruitment, I know). We are now looking for a chibi CG artist! Workload: 6 - 9 chibi CGs. Very simple/gradient/no BG would be fine! Size will be smaller, so not game res (hopefully that's less work than drawing full size CG!)

PM if interested! :D Thank you <3 Good luck to everyone who's participating in NaNo!
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Re: NaNoReno 2016 General Recruitment Thread

#51 Post by LegendaryVegan » Tue Mar 01, 2016 7:35 pm

Hi everyone. I just heard about NaNoRenO and want to get involved.

-I am a character artist working primarily in traditional media.
-I like drawing pretty ladies. Nudes are okay!
-I'd prefer not to do backgrounds or UI.

You can see some of my SFW Jem and the Holograms fanart here.
Here are some NSWF Daphne and Velma character sheets that best representation my current style, when left to my own devices.
My style leans heavily towards that of Western cartoons from the 80s and 90s and less towards anime/manga.

Past game jam projects:
-Lost Chrononaut - I contributed art for several cards.
-Dagger Hammer Axe Fight - I did all the design and programming for this in Game Maker Studio. I did NOT do the art for this one.

You can contact me here or on Twitter @TylerJones429. I look forward to jamming with you!

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Re: NaNoReno 2016 General Recruitment Thread

#52 Post by Cypher » Fri Mar 04, 2016 9:21 pm

Hello, my name is MoonlitCypher. I'm a programmer who just started out. If any team is in need of a backup programmer or is willing to work with someone not 100% experienced yet, HMU. I have background in Java, Python, C++, and a little bit of Unity. Pretty new to the Ren'py engine though.

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Re: NaNoReno 2016 General Recruitment Thread

#53 Post by EXMED1C » Sun Mar 06, 2016 8:51 am

Hey there! I'm EXMED1C. I'm an artist, and I can do character sprites and CGs!

I'd really, really love to work on an otome game, and I'm perfectly fine with 18+ (so long as it's not sexual abuse type stuff).
Gore is fine as well, but probably better we discuss things beforehand.

Check me out here!

I'm good to communicate on skype if you'd like, otherwise email or whatever is cool too.

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Re: NaNoReno 2016 General Recruitment Thread

#54 Post by furiousfixation » Sun Mar 06, 2016 10:42 pm

I don't know if I am too late to join the party, but if anyone is looking for a writer to work with, please let me know! I am just getting into VNs and am trying to find an opportunity to work on a project so that I can improve my skills and learn more about the development process. I studied literature in college and have been writing as a hobby for most of my life, and I will be happy to send you some short stories that I've written if you would like a better idea of my abilities. I also have a deep love of proof-reading and editing, if anyone would like assistance with that as well!

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Re: NaNoReno 2016 General Recruitment Thread

#55 Post by NinjaMuffin » Sun Mar 13, 2016 6:07 pm

Hey, I'm looking for a programmer who can help me do some UI(or GUI I don't know the difference) stuff like pause menu, title screen, all that jazz. Nothing too crazy.

You can contact me via PM for now, and talk about different communication there.

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Re: NaNoReno 2016 General Recruitment Thread

#56 Post by vociferocity » Tue Mar 15, 2016 8:13 pm

Hey guys, I'm an editor/proofreader!

If you're translating your script into English from another language, if you think the grammar might be a little patchy in some places, or you'd just like another pair of eyes looking over your dialogue for typos, let me know! I'd love to help make your game great.

I know it's getting late in the month, so I can promise a quick turnaround, especially for shorter scripts.

Send me a PM if you're interested!

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Re: NaNoReno 2016 General Recruitment Thread

#57 Post by Kingv » Tue Mar 15, 2016 10:07 pm

I know it's a bit late but my group is in dire need of a Programmer to help code our NaNo entry Summer Special. Unfortunately our last programmer had to graciously bow out after some unforeseen circumstances popped up.

Basically we're looking for some who's able to make sure the game is playable by coding in the script and art assets. Also keeping track of stats in game and coding the GUI is necessary. If anyone's interested please send me a PM or reply here! If requested I can send a sample script/outline so you can know what type of work to expect. Thanks!

You can see a link to the WIP thread here ... 50&t=37425


Re: NaNoReno 2016 General Recruitment Thread

#58 Post by FourEyesGirl » Thu Mar 17, 2016 5:43 pm

Hi everyone!

My name is Victoria and I would love to provide voices for your visual novels :)!

If you are interested, you can listen to my demo reel here: ... -demo-reel

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Re: NaNoReno 2016 General Recruitment Thread

#59 Post by MimirollCookie » Wed Mar 23, 2016 12:03 am

Hey everyone!
Since some games are in near completion, I'm willing* to port games to android!

PM me for more details~
Have a nice day everyone!

*Willing to port 3 games only. *u*
"If they can do it, you can do it too! make them do it. They can do it, right?" :lol:
Getting a new laptop. Hopefully going back to VN making! (BWAHAHA)

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Re: NaNoReno 2016 General Recruitment Thread

#60 Post by TyberAlyx » Mon Mar 28, 2016 9:55 am

Hello! I am a composer looking to make some opening songs and ending songs for your visual novel for nanoreno. I'll try my best to suit your needs but I would prefer a light hearted theme project. :cry:


Hired! thank you.

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