Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
- Posts: 4
- Joined: Wed Jun 08, 2016 5:36 pm
- Tumblr: lonelyotomeplayer
- Skype: lonelyotomeplayer
I have just joined so this is my first post! *nervous*
I'm currently creating a otome game and are looking for volunteers:
•Artists (for characters, backgrounds etc.)
•Programmer (I'm using Ren'py. Feel free to tell me if you prefer to use another software/engine)
•Composers (creating background music)
•Anyone who thinks that they can help me!
Btw, you don't have to be a pro at any of this!!
I have worked for a otome company before for a while but have decided to make my own.
I have already created a couple of plots but I want to discuss which one suits everyone better and easier for them to work on.
I'm planning to work on this seriously so I won't be just publishing one game but many more. It's fine if you just want to work on one game.
I'm a student myself so I don't have a lot of money. (And buying all the other otome games are not helping...T_T) Once my exams are over in mid-June I will devote more time into this and get some crowdfunding. Until then, I'm afraid I can't pay you. The first game will be free.
I'm typing this in the middle of the night so this will be quite brief. I'm sorry!><
If you got any questions please don't hesitate to contact me on: email@example.com I respond quicker to emails.
Thanks for reading this!!
- Posts: 372
- Joined: Sun Nov 17, 2013 4:32 pm
- Completed: Before Dream Valley, Chasing, Fear&Love
- IRC Nick: Ferdokki
- Location: The Land of Ooo
Regarding the CGs, I could help you out for free!
If you're interested, here's my post that shows how the CGs would look like: viewtopic.php?f=62&t=38562
- Posts: 30
- Joined: Sat Jun 04, 2016 9:58 am
- Projects: SH Academy
- Organization: Asterisk*Games
- Location: UK
- Posts: 4
- Joined: Mon Oct 03, 2016 9:26 am
- Tumblr: nope
- Deviantart: nope
- Github: nope
- Skype: nope
- Soundcloud: nope
Users browsing this forum: No registered users