Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
- Posts: 82
- Joined: Fri May 12, 2017 6:50 am
- Completed: Reflections ~Dreams and Reality~, High School Otome
- Projects: Phantom of the Blooming Rose, Purrfectly Ever After, HEROxTRIO, One Year of Apocalypse,
- Skype: Hyesun Chan
- itch: hyesunxoxo
- Location: Philippines
Also, a suggestion from a slightly-experience visual novel developer as myself, having no set release date is almost always a ticket to never getting the game published at all (which also ALMOST happened to me, before I took over that project). You can always make the game at a casual pace like me and my team do, but we do have a set release date which is January of next year (comfortable, but the goal is there for everyone to push themselves). We can help each other reach that timeline and finish the assets with a deadline in our heads that isn't too hard, but progress is guaranteed that way.
I sincerely wish you the best of luck!
Visual Novel Writer, Project Head and Otome Enthusiast | Hire me to write your stories! [Commissions]
- Writing Maniac
- Posts: 3428
- Joined: Tue Nov 11, 2003 8:51 am
- Completed: Metropolitan Blues, The Loyal Kinsman, Daemonophilia, The Dreaming, The Thirteenth Year, Adrift, Bionic Heart 2, Secrets of the Wolf, The Photographer
- Projects: The Pilgrim's Path, Elspeth's Garden, Secret Adventure Game!
- Organization: Tall Tales Productions
- Location: Germany
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