The Castle of Vassago [GxB][GxG][Otome][Fantasy](Looking for GUI Artist)

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kirikia
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The Castle of Vassago [GxB][GxG][Otome][Fantasy](Looking for GUI Artist)

#1 Post by kirikia »

Hello, my name is Kirikia and I have been working on my game for almost half a year and would like to find others interested in assisting me. I have some things already done, but I am looking for some help to continue at a faster pace and keep the motivation going for longer. This thread will be updated/edited as positions are filled.

The game is currently in pre-alpha with the common route almost completed. It is a long game, but we would be working sporadically at our own pace since there's no deadline or rush at the moment. If anything else, if you are interested in me helping your game (i.e., coding or art) as a return favor, please also let me know, since I would be happy to do so.

Update 5/2/18: Found co-coder and proof-readers!
Update 5/3/18: Musician found!
Update 5/6/18: Background artist found!
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The Castle of Vassago
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Otome, Fantasy, Adventure, Thriller, Vaguely Gothic and Steampunk (Horror and darker elements in later parts)
15+ rating due to some sexuality and violence
600,000 projected words
GxB and GxG
Developer Blog: covdev.tumblr.com
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The Story
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"When you wish upon a star, that dream can come true..."

Born into a society that favors safeguarding stability over meaning, the heroine becomes overburdened with the prospects of her future. No matter how much she ruminates, she cannot come up with any possibilities for change. Even dreaming or wishing on the strange falling stars does nothing to alleviate her troubles…

Until her world literally comes crashing down.

The heroine awakens to an apocalypse caused by the meteor shower, saved by a group of magical warriors called the Somnonauts. Their mission: to stop the vicious Anomaly monsters from destroying other worlds, or "dreams", like the heroine's.

Flung into adventures across multiple worlds, the heroine must recover from her destroyed world by reevaluating her meaning. As well as solving the enigmas present within the depths of the Somnonaut’s castle…the Castle of Vassago.

“Even as you try to gather those fallen stars, they can never be set into the sky again…”
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Current Features
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- Around 600,000 projected words total
- 3 Chapter common route
- 4 Love interest routes and a true route each with two endings, save the true route
- 4 Love interest epilogues in the true toute
- Around 7-10 Dead Ends
- A short micromanagement exploration mini-game
- Highly re-playable with variations in the common route depending on which character is romanced
- Surprises and mysteries. Everything happens for a reason. Takes a new meta spin on otome games.
- Lots of story and lore-building with an encyclopedia function
- Heroine "thoughts" mechanic that allows for players to put down the game for an extended period and be reminded of the current story progress
- Multiple CGs, including battle ones
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Characters
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You can view the heroine and four love interests characters here. Please note that their sprites are colored drafts and not finalized or fixed.
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What Is Currently Done
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Scenario: 25%, although everything is outlined
Artwork: Currently in pre-alpha stage so everything is a draft and will be reworked once the full scenario is completed and coded. Most of the CGs cannot be completed until backgrounds are done.
Coding: 25%, Common route and mini-game coded
Backgrounds: Using placeholders
Music: Using placeholders
GUI: Placeholder created for now
Other: Such heroine "thoughts" and encyclopedia entries are created as needed in the code
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Positions and Recruitment
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What I am doing: scenario, sprite and CG artwork, coding

How I have been working on this project is writing a chapter at a time, proof-reading it, coding it, and then creating the draft art assets. With a team, I can focus more on writing the scenario and finalizing artwork.

Who I am looking for: First of all, people who are highly motivated such as myself. The Castle of Vassago is an ambitious game but I have already made lots of progress on my own without help, so it's doable. Once again, this will be a long term project, but there is no rush and most of the work is already being done by myself.

Of now, I cannot pay anyone for helping. I do plan to look into making the game a commercial project in the future due the sheer amount of work needed to put into it. So, that possibility is there, but not set in stone at the moment. For now, it will be a free project.

If it does become a commercial project, we can discuss revenue sharing and reimbursement for previous free work such as the GUI and art. By the least, once the demo is created, we can also look into crowd-funding such as Kickstarter. Like I also stated above, I can trade my skills (writing,coding, and/or art) for a project of yours in exchange.

If there's any consolation, I have been working on this for almost 6 months straight on my own time from scratch without payment, so it is a rather permanent project.

Co-writer/proofreader(s) (somewhat needed): Will be working with me closely to look at the script for any discrepancies and pitching ideas that would help the thematic elements. Also checks for grammar and syntax errors. Must be ok with some horror elements later on in the script, GxG content, and the length. The horror parts are more akin to classic gothic fiction (i.e. The Mysteries of Udolpho) or Lovecraftian themes. There are darker themes, such as suicide, in one of the routes and true route.

GUI artist (needed): I'm using placeholders created by myself and I'm not the best at it, but I would like someone more skilled to create the GUI for the game alongside the affection screen and encyclopedia. I can provide specific examples, ideas and assist with implementation. The overall theme is a gothic baroque with steampunk sort of inspiration.

Co-coder (not really needed but would be nice): To check the code script for inconsistencies and assist with coding, although I would be doing most of it. CoV is programmed in Ren'Py.

Background artist (needed): Self-explanatory. There is a lot of fantasy backgrounds, however, I can provide references and explicit ideas. Your style must match/mesh with mine. There's no rush to complete several backgrounds at once and you can go at your own pace.

Musician (highly needed): Self-explanatory. I can provide plenty of references and ideas. Soundtrack will probably be orchestral-type arrangements with a gothic sort of flair.

In the future, I will need a SFX artist, but it will be probable to gather Kickstarter and Patreon funds to buy these assets.
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Screenshot Progress
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Imgur album. Please note that some have the background removed due to being a placeholder and that the screenshots are compressed.
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Contact
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Please apply to me via a PM here or an email to rosaregalius@gmail.com. If interested, I can send you some excerpts of the common route. Thank you! Once I've recruited a person or two, I can make a Discord server and send links!
Last edited by kirikia on Sun May 06, 2018 1:19 pm, edited 5 times in total.

CeeCeeVA
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Re: The Castle of Vassago [GxB][GxG][Otome][Fantasy](Looking for Team)

#2 Post by CeeCeeVA »

This looks absolutely amazing! Good luck in finding your team! I can’t wait to see the final product ^.^
Voice Actress, Casting Director, Writer & Director

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For VO inquiry:
CeeCeeVA@yahoo.com

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kirikia
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Re: The Castle of Vassago [GxB][GxG][Otome][Fantasy](Looking for Team)

#3 Post by kirikia »

CeeCeeVA wrote: Tue May 01, 2018 12:51 pm This looks absolutely amazing! Good luck in finding your team! I can’t wait to see the final product ^.^
Thank you for the good wishes! c: It'll be a while for the final product, but we're going to start making headway for a demo.

Found every position except the GUI and background artist. I may be able to split the work with the background artist now that I can use Google SketchUp and other programs.

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bunnyvoid
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Re: The Castle of Vassago [GxB][GxG][Otome][Fantasy](Looking GUI and Background Artist)

#4 Post by bunnyvoid »

Hi there kirkia,

Empish recommended me to check this project. Just wanted to express my interest in this project. I happen to have experience in producing gothic and steam punk backgrounds, but they happen to be in 3d. I'm not sure if you're okay with my style but here are some samples. This commission info entry helps explain my process http://fav.me/da9nje2

http://fav.me/dcaiawb
http://fav.me/dbz8o6i
http://fav.me/darfywb
http://fav.me/dajynq7
http://fav.me/dal1c0q
http://fav.me/dbk4mzp
http://fav.me/db7jqkt
http://fav.me/db7jqkj
http://fav.me/db7jqle
http://fav.me/db7jql2
http://fav.me/dajyw6p
http://fav.me/dc7jwqf

If you have time, you can also check out the rest of my gallery https://bunnyvoid.deviantart.com/galler ... onment-Art
Atm, i have projects already running but since you mentioned that this is a long term project, with no hard deadlines, maybe it is still possible to work with the group.

Thank you very much for your time, and hope this project does well. Steampunk and Gothic are two of my favorite themes. <3

BunnyVoid

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kirikia
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Re: The Castle of Vassago [GxB][GxG][Otome][Fantasy](Looking GUI and Background Artist)

#5 Post by kirikia »

bunnyvoid wrote: Thu May 03, 2018 10:13 am
Thank you very much for your time, and hope this project does well. Steampunk and Gothic are two of my favorite themes. <3

BunnyVoid
I sent you a message here and friend request via Discord! For some reason your reply to my PM doesn't show in my inbox despite it emailing me. :s

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Re: The Castle of Vassago [GxB][GxG][Otome][Fantasy](Looking GUI and Background Artist)

#6 Post by bunnyvoid »

kirikia wrote: Fri May 04, 2018 4:46 pm
bunnyvoid wrote: Thu May 03, 2018 10:13 am
Thank you very much for your time, and hope this project does well. Steampunk and Gothic are two of my favorite themes. <3

BunnyVoid
I sent you a message here and friend request via Discord! For some reason your reply to my PM doesn't show in my inbox despite it emailing me. :s
Sure no problem! I'm not that familiar with the technology of forum messaging.
Glad to be part of it ! already accepted request :)

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