Love Revolution - New Otome Looking for Team
Posted: Fri Jul 06, 2018 12:48 pm
I'm sure you've seen all the otome games out there where you're a girl choosing who to date among all of the famous Samurai Warlords.
It's time for an American Revolution version.
Our story begins in the present day, but our heroine inadvertently travels
through time back to the colonial era, where the fate of her homeland and
the lives of seven young men rest in her hands. Will she choose to follow
the story as told in her textbooks, or risk changing the future through
finding love in the past?
This would NOT be an 18+ game, just a romance that knows what it is and has
fun with the otome concept as an artistic statement. At most the men might be shirtless and the writing might be risqué.
Currently, a Proof of Concept Demo has been completed, but there is not much in the way of substantial work completed. If you've ever wanted to work on a VN totally from start to finish, now's your chance! I am a VA and programmer, but I need the artistic help to make this a polished game. This is a learning project and is not currently planned to be paid work-- Though if we end up deciding to go for Patreon or Kickstarter or something, compensation would be negotiated at that time.
Currently Seeking:
-Sprite Artist (2D/anime style preferred)
-Background Artist
-UI Artist
-Writers/Plot Developers
-Male VAs (future)
The main character listing is as follows:
-EMILY, the protagonist. Fairly neutral characterization to allow the player to guide her actions and reactions.
-DAVID, the boy-next-door in the modern era, a fellow student who is
friends with Emily. Travels back in time to a different colony, so Emily doesn't find him until later in the game. Unlockable.
-JAMES (Madison), a dashing young man in the colonial era with a passion for
discussing dangerous ideas, like personal freedoms and inalienable rights.
-GEORGE (Washington), the leader of the crew, who seems gifted with the ability to herd
cats-- I mean, idealistic young men with a plan to make the world a better
place.
-BENJAMIN (Franklin), the 'bad boy' character, who always seems to know more than he
lets on and travels to other countries. His route will allow Emily to discover Paris. Probably the most risqué route.
-JOHN (Adams), the voice of moderation in the group. He calms down James and Thomas and keeps them out of trouble, and is best friends with George.
-ALEXANDER (Hamilton), the rival of John, but good friends with James and Jay. Best at
financial sense of the group, but tends to get argumentative with John and
George.
-(John) JAY, the dark horse option. Very sensitive and empathetic with the protag
and with anyone (especially slaves and servants around town) who he
perceives as needing his support.
-THOMAS (Jefferson), the youngest of the group, whose ideas about independence get him
in hot water more often than not.
It's time for an American Revolution version.
Our story begins in the present day, but our heroine inadvertently travels
through time back to the colonial era, where the fate of her homeland and
the lives of seven young men rest in her hands. Will she choose to follow
the story as told in her textbooks, or risk changing the future through
finding love in the past?
This would NOT be an 18+ game, just a romance that knows what it is and has
fun with the otome concept as an artistic statement. At most the men might be shirtless and the writing might be risqué.
Currently, a Proof of Concept Demo has been completed, but there is not much in the way of substantial work completed. If you've ever wanted to work on a VN totally from start to finish, now's your chance! I am a VA and programmer, but I need the artistic help to make this a polished game. This is a learning project and is not currently planned to be paid work-- Though if we end up deciding to go for Patreon or Kickstarter or something, compensation would be negotiated at that time.
Currently Seeking:
-Sprite Artist (2D/anime style preferred)
-Background Artist
-UI Artist
-Writers/Plot Developers
-Male VAs (future)
The main character listing is as follows:
-EMILY, the protagonist. Fairly neutral characterization to allow the player to guide her actions and reactions.
-DAVID, the boy-next-door in the modern era, a fellow student who is
friends with Emily. Travels back in time to a different colony, so Emily doesn't find him until later in the game. Unlockable.
-JAMES (Madison), a dashing young man in the colonial era with a passion for
discussing dangerous ideas, like personal freedoms and inalienable rights.
-GEORGE (Washington), the leader of the crew, who seems gifted with the ability to herd
cats-- I mean, idealistic young men with a plan to make the world a better
place.
-BENJAMIN (Franklin), the 'bad boy' character, who always seems to know more than he
lets on and travels to other countries. His route will allow Emily to discover Paris. Probably the most risqué route.
-JOHN (Adams), the voice of moderation in the group. He calms down James and Thomas and keeps them out of trouble, and is best friends with George.
-ALEXANDER (Hamilton), the rival of John, but good friends with James and Jay. Best at
financial sense of the group, but tends to get argumentative with John and
George.
-(John) JAY, the dark horse option. Very sensitive and empathetic with the protag
and with anyone (especially slaves and servants around town) who he
perceives as needing his support.
-THOMAS (Jefferson), the youngest of the group, whose ideas about independence get him
in hot water more often than not.