Coming-Out Simulator

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Taleweaver
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Coming-Out Simulator

#1 Post by Taleweaver » Sat Jul 05, 2014 9:47 am

This here is a really good piece of writing I think everyone who wants to put a message into his VNs should have played. And everybody else who just doesn't mind a really good piece of writing.
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peapodprincess
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Re: Coming-Out Simulator

#2 Post by peapodprincess » Sat Jul 05, 2014 9:53 am

Oh, I saw this on the Nar8 jam page. :)

I'm playing all of the games from it anyways, but your recommendation bumped Coming Out Simulator 2014 to the top of my "to play" list.

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Re: Coming-Out Simulator

#3 Post by kisa » Sat Jul 05, 2014 11:07 am

That's pretty awesome.
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Re: Coming-Out Simulator

#4 Post by trooper6 » Sat Jul 05, 2014 1:32 pm

Oof! Good game...and gosh did some of those things really resonate.
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Re: Coming-Out Simulator

#5 Post by sasquatchii » Sat Jul 12, 2014 9:23 pm

I loved that. Thanks for sharing :)
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Re: Coming-Out Simulator

#6 Post by Rossfellow » Sat Jul 19, 2014 11:07 pm

WOW that was amazing. I'm straight as a board but I felt that hit me every time I had to make a choice. I'm still trying to recover from Walking Dead, dammit.
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Re: Coming-Out Simulator

#7 Post by Fungii » Wed Jul 23, 2014 4:25 pm

This is the most stressful thing I have ever interacted with.

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Re: Coming-Out Simulator

#8 Post by Krel » Sat Jun 04, 2016 12:26 am

So after starting to post, I realised how old this thread actually was, but I think it's worth a bump. I agree with Taleweaver: it's a really good piece of writing, and writers (myself included) definitely have things to learn from this. In addition to putting across a message, I'd say it's also a great showcase of making the reader feel the impact of his or her choices.

This also reminds me of 'Emily is Away' on Steam, if anyone is looking for something similar.

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Re: Coming-Out Simulator

#9 Post by rincewind » Thu Oct 20, 2016 11:03 am

Oh, is sad that in this day and age people must pass for things like that. It's 2016 for Madoka's sake.

I really liked the game, particularly the conversations between the author and the player.

Shush.

Whaaaaaaaat?

Shush.

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