I've only started the demo, but what I've seen looks promising. The basic presentation is nice, from the interface to the character posturing. However, the real draw is that this is a genuine love simulation...............it's a shameless Tokimeki Memorial clone, but we haven't seen anything like it in English (aside from Konami, who've simplified the design over the years, no one else in Japan makes these either).
If the developers can nail the game system (the hard part......making a good simulation game with depth, balance, and high replay value is a tall order) and offer a large variety of events and options, we're in for a treat.
Also, I'm not an art critic, so I'm curious what you meant by "low art quality."
Art is pretty rough. There's a washed out look to everything. Some character postures are off-model, and the transitions are jerky. If the game were free, no one would complain. However, it's a commercial release, so customers expect professional quality.
As the game seems to cover three years of game time, I think this system might actually be a little better than choosing what to do each day, which works much better in shorter games in my experience.
Absolutely. The game would be way too tedious if the player had to select an activity for each day.
I didn't quite appreciate the intro song either, to be honest. I'd have rather had it in English, and perhaps not attempting to be all cutsey (the thing about the penguin I found a bit forced and cliché, but I'm not the person for cute stuff too much, admittedly), than sang in Japanese. I did appreciate how they made it all animated, though, it must have taken quite some time.
Honestly, the song is hard to listen to. The music, lyrics, and vocals are ridiculous, so I wonder how anyone thought it was a good idea.