Uploaded the demo - link is edited into the original post!
Also, it appears to lag quite severely on older laptops/computers - if any of you experience heavy lag, please let me know your specs and give me an indication of your FPS (bring up the debugger by pressing "Q" in-game)
Calling on writers for "next-gen" Visual Novel!
Forum rules
Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
- Nvekmauvia
- Newbie
- Posts: 8
- Joined: Sun Mar 08, 2015 7:11 pm
- Contact:
- Kinjo
- Veteran
- Posts: 219
- Joined: Mon Sep 19, 2011 6:48 pm
- Completed: When the Seacats Cry
- Projects: Detective Butler
- Organization: Goldbar Games
- Tumblr: kinjo-goldbar
- Deviantart: Kinjo-Goldbar
- Github: GoldbarGames
- Skype: Kinjo Goldbar
- itch: goldbargames
- Location: /seacats/
- Contact:
Re: Calling on writers for "next-gen" Visual Novel!
Hey there, this project looks really interesting!
So I tried the demo. First impressions: not too sure I like that fuzzy effect going all the time. Also it's hard to tell when I'm supposed to click next or not. I suppose that's what the arrow is for, but there are some segments where I click, there's no text (just a scene change) and then I'm supposed to click again, and that's kind of jarring, like I'm waiting for something to happen but it never does (because it already happened so fast). Also it lags a bit on my laptop (Windows 7 64-bit, 1.6 GHz processor, 6 GB RAM).
That said, I like the visuals and presentation a lot, and all the 3D environment camera movement and stuff. Really awesome that you can have 3D models changing expressions and animating like that!
I might have also found a bug, unless this was for some reason intentional: if you click on an object multiple times, it gets added to the top menu multiple times as well. I don't see the purpose for having multiple links to the same thing so I'm assuming it's a bug. Here's a screenshot.
So I tried the demo. First impressions: not too sure I like that fuzzy effect going all the time. Also it's hard to tell when I'm supposed to click next or not. I suppose that's what the arrow is for, but there are some segments where I click, there's no text (just a scene change) and then I'm supposed to click again, and that's kind of jarring, like I'm waiting for something to happen but it never does (because it already happened so fast). Also it lags a bit on my laptop (Windows 7 64-bit, 1.6 GHz processor, 6 GB RAM).
That said, I like the visuals and presentation a lot, and all the 3D environment camera movement and stuff. Really awesome that you can have 3D models changing expressions and animating like that!
I might have also found a bug, unless this was for some reason intentional: if you click on an object multiple times, it gets added to the top menu multiple times as well. I don't see the purpose for having multiple links to the same thing so I'm assuming it's a bug. Here's a screenshot.
- TheEpicKnot
- Newbie
- Posts: 21
- Joined: Mon Mar 09, 2015 6:23 pm
- Projects: Ambiguous
- Contact:
Re: Calling on writers for "next-gen" Visual Novel!
This looks awesome. I'm working on my own project right now, but I doubt I could write at the speed you need anyway. Still, I hope you find a good writer. Best of luck to you!
-
- Regular
- Posts: 27
- Joined: Sun May 05, 2013 3:26 am
- Projects: The editor(hentai)
- Organization: none
- Location: FR
- Contact:
Re: Calling on writers for "next-gen" Visual Novel!
HI there. I'm interested in the project. I don't have any link to send you from where I am. So feel free to ask me questions if the job is still open. I hope i'm nt too late, which is why I am rushing this reply.
My [NSFW] thread: http://lemmasoft.renai.us/forums/viewto ... 29&t=31255
My partners in crime seeking: http://lemmasoft.renai.us/forums/viewto ... 59&t=31239
My partners in crime seeking: http://lemmasoft.renai.us/forums/viewto ... 59&t=31239
- KaenSe4
- Regular
- Posts: 33
- Joined: Fri Sep 06, 2013 3:51 am
- Completed: Good Morning Triss (2019), Palette Swap (Nano 16), Fairly Dangerous (Nano 15)
- itch: kaense4.itch.io
- Contact:
Re: Calling on writers for "next-gen" Visual Novel!
The randomness of the writing appeals to me. I'm better with characterization than putting out an actual plot, so I might not be the main writer you're looking for, but if you're interested in someone who does excerpt and anecdotes to develop the personality of a character, pm me and we can talk more. Perhaps I'll be a useful asset to your group.
- Nvekmauvia
- Newbie
- Posts: 8
- Joined: Sun Mar 08, 2015 7:11 pm
- Contact:
Re: Calling on writers for "next-gen" Visual Novel!
V_V Apologies for all the late replies! Thought Lemmasoft gives email notifications for new messages in the thread!
First of all, I'd like to thank all of the people who applied - we have now managed to get a writer, who apparently saw the project from this board (yay for Lemmasoft).
First of all, I'd like to thank all of the people who applied - we have now managed to get a writer, who apparently saw the project from this board (yay for Lemmasoft).
Cheers, will definitely check that out (it might be a design issue as the UI was one of the last elements of the game we chucked on)Kinjo wrote:Hey there, this project looks really interesting!
So I tried the demo. First impressions: not too sure I like that fuzzy effect going all the time. Also it's hard to tell when I'm supposed to click next or not. I suppose that's what the arrow is for, but there are some segments where I click, there's no text (just a scene change) and then I'm supposed to click again, and that's kind of jarring, like I'm waiting for something to happen but it never does (because it already happened so fast). Also it lags a bit on my laptop (Windows 7 64-bit, 1.6 GHz processor, 6 GB RAM).
That said, I like the visuals and presentation a lot, and all the 3D environment camera movement and stuff. Really awesome that you can have 3D models changing expressions and animating like that!
I might have also found a bug, unless this was for some reason intentional: if you click on an object multiple times, it gets added to the top menu multiple times as well. I don't see the purpose for having multiple links to the same thing so I'm assuming it's a bug. Here's a screenshot.
Thank you, and best of luck to you too!TheEpicKnot wrote:This looks awesome. I'm working on my own project right now, but I doubt I could write at the speed you need anyway. Still, I hope you find a good writer. Best of luck to you!
Apologies, but at this point we already have a writer on board - we'll be hiring a few freelancers later down the line though, so I'll let you know when those positions become available.liossenel wrote:HI there. I'm interested in the project. I don't have any link to send you from where I am. So feel free to ask me questions if the job is still open. I hope i'm nt too late, which is why I am rushing this reply.
We'll be looking for freelancers later on, so will do when the time comesKaenSe4 wrote:The randomness of the writing appeals to me. I'm better with characterization than putting out an actual plot, so I might not be the main writer you're looking for, but if you're interested in someone who does excerpt and anecdotes to develop the personality of a character, pm me and we can talk more. Perhaps I'll be a useful asset to your group.
Who is online
Users browsing this forum: No registered users