Calling on writers for "next-gen" Visual Novel!

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Nvekmauvia
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Re: Calling on writers for "next-gen" Visual Novel!

#16 Post by Nvekmauvia » Fri Mar 13, 2015 8:03 am

Uploaded the demo - link is edited into the original post!

Also, it appears to lag quite severely on older laptops/computers - if any of you experience heavy lag, please let me know your specs and give me an indication of your FPS (bring up the debugger by pressing "Q" in-game)

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Re: Calling on writers for "next-gen" Visual Novel!

#17 Post by Kinjo » Fri Mar 13, 2015 8:25 pm

Hey there, this project looks really interesting!

So I tried the demo. First impressions: not too sure I like that fuzzy effect going all the time. Also it's hard to tell when I'm supposed to click next or not. I suppose that's what the arrow is for, but there are some segments where I click, there's no text (just a scene change) and then I'm supposed to click again, and that's kind of jarring, like I'm waiting for something to happen but it never does (because it already happened so fast). Also it lags a bit on my laptop (Windows 7 64-bit, 1.6 GHz processor, 6 GB RAM).

That said, I like the visuals and presentation a lot, and all the 3D environment camera movement and stuff. Really awesome that you can have 3D models changing expressions and animating like that!

I might have also found a bug, unless this was for some reason intentional: if you click on an object multiple times, it gets added to the top menu multiple times as well. I don't see the purpose for having multiple links to the same thing so I'm assuming it's a bug. Here's a screenshot.

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Re: Calling on writers for "next-gen" Visual Novel!

#18 Post by TheEpicKnot » Sun Mar 15, 2015 4:53 pm

This looks awesome. I'm working on my own project right now, but I doubt I could write at the speed you need anyway. Still, I hope you find a good writer. Best of luck to you!
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Hey, would you like to hear a story?

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Re: Calling on writers for "next-gen" Visual Novel!

#19 Post by liossenel » Sun Mar 22, 2015 8:00 pm

HI there. I'm interested in the project. I don't have any link to send you from where I am. So feel free to ask me questions if the job is still open. I hope i'm nt too late, which is why I am rushing this reply.

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KaenSe4
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Re: Calling on writers for "next-gen" Visual Novel!

#20 Post by KaenSe4 » Wed Apr 01, 2015 5:37 am

The randomness of the writing appeals to me. I'm better with characterization than putting out an actual plot, so I might not be the main writer you're looking for, but if you're interested in someone who does excerpt and anecdotes to develop the personality of a character, pm me and we can talk more. Perhaps I'll be a useful asset to your group.

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Re: Calling on writers for "next-gen" Visual Novel!

#21 Post by Nvekmauvia » Wed Apr 01, 2015 7:28 am

V_V Apologies for all the late replies! Thought Lemmasoft gives email notifications for new messages in the thread!
First of all, I'd like to thank all of the people who applied - we have now managed to get a writer, who apparently saw the project from this board (yay for Lemmasoft).
Kinjo wrote:Hey there, this project looks really interesting!

So I tried the demo. First impressions: not too sure I like that fuzzy effect going all the time. Also it's hard to tell when I'm supposed to click next or not. I suppose that's what the arrow is for, but there are some segments where I click, there's no text (just a scene change) and then I'm supposed to click again, and that's kind of jarring, like I'm waiting for something to happen but it never does (because it already happened so fast). Also it lags a bit on my laptop (Windows 7 64-bit, 1.6 GHz processor, 6 GB RAM).

That said, I like the visuals and presentation a lot, and all the 3D environment camera movement and stuff. Really awesome that you can have 3D models changing expressions and animating like that!

I might have also found a bug, unless this was for some reason intentional: if you click on an object multiple times, it gets added to the top menu multiple times as well. I don't see the purpose for having multiple links to the same thing so I'm assuming it's a bug. Here's a screenshot.
Cheers, will definitely check that out (it might be a design issue as the UI was one of the last elements of the game we chucked on)
TheEpicKnot wrote:This looks awesome. I'm working on my own project right now, but I doubt I could write at the speed you need anyway. Still, I hope you find a good writer. Best of luck to you!
Thank you, and best of luck to you too!
liossenel wrote:HI there. I'm interested in the project. I don't have any link to send you from where I am. So feel free to ask me questions if the job is still open. I hope i'm nt too late, which is why I am rushing this reply.
Apologies, but at this point we already have a writer on board - we'll be hiring a few freelancers later down the line though, so I'll let you know when those positions become available.
KaenSe4 wrote:The randomness of the writing appeals to me. I'm better with characterization than putting out an actual plot, so I might not be the main writer you're looking for, but if you're interested in someone who does excerpt and anecdotes to develop the personality of a character, pm me and we can talk more. Perhaps I'll be a useful asset to your group.
We'll be looking for freelancers later on, so will do when the time comes :)

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