Forum rules
Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
thanks to ds-sans for the logo
Clara Endelburgh (default name) has just turned 17, and has decided that she wishes to move with her Aunt and Uncle in a faraway city in order to further improve her skills as a young mage. Her relatives gladly take her in and teach her the ways of magic — but in a way Clara doesn't expect. Instead of training her themselves like she had hoped, her Aunt and Uncle enroll her in a local school dedicated to teaching students the arts of magic and sorcery. So now, Clara (of whom isn't expected back home for another year) must attend Madame March's Academy of Sorcery with many students she has never met before. Nervous about leaving her hometown of 17 years, Clara has to balance making friends with her magic — not to mention all the somewhat attractive boys on her street and in her classes.
COMMUNICATION AND EXPECTATIONS
Team members will be expected to communicate through Skype and be somewhat knowledgeable on the workings of Google Drive and/or Dropbox (though the latter is preferred). All members will participate in a weekly check-in and are expected to help other members of the team by helping to critique artwork, scripts, soundtracks and any other aspects of the project. The expected completion date of this project will hopefully be late 2016 to early/mid 2017.
POSITIONS Project Manager: lijuanjie Coder #1: lijuanjie Coder #2 (GUI):Kia
[/b]Writer #1:Kristen Perez Writer #2:Brittany Vincent Character Artist:Drewz BG Artist: Ham GUI and Logo Artist:Kia Composer #1:Belgerum Composer #2:Lukedoc321
PAYOUT AND PROFIT
The game will be sold on the Google Play Market and likely the Apple App Store for $.99 or, potentially, $1.99. It will likely also be sold for PC and Mac on itch.io, for $9.99. In-game purchases will also be included to offer additional storylines or extra content. A Kickstarter campaign will be run to raise funds. Any money not used from that reserve will be distributed amongst team members. Payout is as follows.
Coder: 12.5% Writer: 12% Character Artist: 10.5% Background Artist: 10.5% Logo / GUI Artist: 10% Composer: 10%
Please PM me if interested, send me a Skype message @ oya-sue-me or shoot me a quick email at dylankxs@yahoo.com! Thanks!
Last edited by lijuanjie on Sun Feb 28, 2016 5:25 pm, edited 4 times in total.
Otakumi wrote:Hello! What is the expected workload of the character artist?
We would expect about ten characters in total, all of them having several facial expressions and/or poses. Only the main character and the love interests will have more than five expressions each.
UPDATE:2/5/2016 Glad to say that I have five people potentially filling in roles! A GUI Coder, two writers, a GUI artist and a composer. I'll edit the forum as soon as any of them are confirmed.
UPDATE:2 / 14 / 2016 Glad to say that Brittany Vincent (http://pfhorthewin.com) and Kristen Perez (http://xekstrin.tumblr.com) are the two writers that are a part of the team! Also in the process of finalizing the details with a BG artist!
UPDATE:2 / 16 / 2016 I now have someone named Ham doing the background art and Belgerum (http://www.youtube.com/user/Belgerum) doing half of our compositions! Still have GUI coding position, character artist, GUI designer and a second composer position open!
Last edited by lijuanjie on Sun Feb 21, 2016 5:46 pm, edited 1 time in total.
How much should I know to become GUI programmer in Your project? Which engine do you use?
//EDIT: well, there might be a problem, it's 2PM in Poland right now
UPDATE:2 / 28 / 2016 We have Luke as our second composer and Kia doing the GUI coding! Thanks to everybody that's contacted me so far; I really appreciate it!