Looking f. Programmers [closed]

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Bryy
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Posts: 404
Joined: Thu Dec 20, 2012 10:12 pm
Completed: 30+ games so far
Projects: Furry Shakespeare
Organization: Stegalosaurus Game Development
Location: Portage, MI
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Looking f. Programmers [closed]

#1 Post by Bryy » Thu May 12, 2016 3:57 am

Hello. We are Stegalosaurus Game Development, currently off our first game, Army of Tentacles: (Not) A Cthulhu Dating Sim. We now are gearing up for Game 2, and one of our goals for whatever we did after AoT was to get rid of our currently.... interesting.... in-engine engine (our functioning thingy inside Ren'Py). Trade it in for a brand new one.

The feature/function list is too big to post here, so I'll go over the basic bullet-points:
- Map system with highlighting
- EXP/Point pool
- Skill tree
- Party abilities/items that add abilities
- Time system
- Shop & Inventory
- GUI
- Combat/Argument system. RNG elements. Arguments go in rounds. Dialogue based.

If this seems interesting to you or you just would like to know more, please feel free to PM me so that we would be able to provide you with a full feature list.
Skype: bryymiller
email: bryymiller@stegalosaurus.org

Bryy Miller

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