Alright. No more solo project building. I'm at the stage of development in Keepsake, where its time to start building my team. The vision is pretty clear, the setting has been put together, the characters and their lives are rooted and interwoven with it and each other, and a basic plot device has been thought over. Now I just need to find the right people for the job to help make a story and a polished project out of it. So lets get down to the details.
If you haven't seen anything about the project so far, this ^^^^ is its WIP thread. Here you can learn about the characters, the themes (If you dissect my long winded response to Gekiganwing), the sort of scenario I have in mind, and the artistic style. Yes, for anyone who's turned off by moe-ish characters and bright colors, this may may not be the project for you. In fact, I'ma make that a job requirement. Ya should like high school settings and romcom bishoujo games, because if you hate them, I can't imagine you'd be very passionate about this one. (Likewise, I need characters to feel relatable on a human level, and not just moe blobs with no substance.)
Alright, so assuming you've read up, and you are not throwing yourself into the abyss just to have a project to work on, lets get into:
I apologize for taking so long to update this, but our writing positions are presently closed. I apologize for those who have been waiting on me to get back to them, there's been a lot of work on my part to get... Well, basically every aspect of the project situated, from group communication systems to long winded discussions with the current writing team discussing various aspects of the story in great detail, and likewise, making sure artists are set up with visual representations and examples and such. In short, with literally every group I've worked with so far, I've had to stick my head in photoshop way more than I thought I would need to to map out flow charts, references, UI additions, resize sprites, and creating promotional artwork for the Patreon. Rather time consuming work, actually. Suffice to say... I just completely forgot to update this thread. And I apologize.
Background Artist: (Discussing details with one so far.)
I'm a bit spoiled by Badriel's BGs, of which I only have two. So sorry if I'm a bit picky on quality. Really though, the setting is something I feel needs to come to life as much as the characters, so much what I said to the writers, make sure you come inspired by the setting. Because you are going to be busy. Only about 35-45% of the story I have in mind takes place in high school, and the rest of it will likely have the characters exploring forested foothills, abandoned buildings, and their daily after school lives in general. Several of which will inevitably see multiple times of the day, different types of weather, and different stages of the autumn season. (Leaves turning red, leaves completely red, leaves falling off, ect.) The background art does more than just immerse the player. It conveys the setting. It tells the story of the life of the town. And certain parts are very solidly ingrained in my head, where as others will need to be worked with your own imagination. I am of course ready to pay a pretty penny, so come ready to produce dem commercial quality backgrounds.
Sound and Audio:
I might have someone for the job composing for us. She's actually designed a theme song, though I have no idea how it will sound, considering in all the years I've known her, I actually never knew she composed for anything outside of arranged shows for high school marching bands. So for the position of composer, I'd like to hit pause. Unless you're like super uber inspired, then I'll at least hear you out.
Yup. We will be needing this for sure when the script is done.
Even if all the characters haven't been revealed, I would like to take an interest check for the characters I've revealed so far. Just be ready to send a few samples. If I hear someone who perfectly nails a role, I may just require a voice pack until we're ready to start recording lines for the demo.
I have a few features that I'm not sure how to add on my own, so its about time to step aside and let someone more advanced take over on the coding and programming. And it will go a long way to creating a polished game. This may be something we'll need in the final stages of the demo, but it couldn't hurt to play around with things before then, could it?
Art, Special effects, and animation:
There's bound to be a lot of random misc objects that require some art. Heck there's four artifacts that need to be addressed right away. Among other cursed objects. We could discuss this more at a later stage of the project though. Pre-demo of course.
I don't intend to wait until after any crowd funding to start paying people for there work. Which is why I'm aiming to get a demo done about as soon as September. (Memorial day to be exact.) That way, if I need to, won't have to wait for the grill to be fired up. Naturally, I want to make it as far as possible without anything like Kickstarter, but I do have a Patreon set up just in case. And if its getting to the point where we need to use it, hopefully we can grow the fanbase we need to keep everyone paid and happy. I already have access to some cool reward possibilities with what assets I already possess.