[CLOSED] Programmer for Adult Game Title [FOUND]

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JDKammererJr
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[CLOSED] Programmer for Adult Game Title [FOUND]

#1 Post by JDKammererJr » Wed Mar 01, 2017 12:40 pm

Wicked Unions

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Synopsis –

Players of the game will assume the role of the protagonist who, after an illicit affair, discovers that they are a bit more unique than others with the ability to hear and speak to angels and devils.

Who will the player decide to listen to and what side will the player decide to take… shall the player choose to follow the devilish route, the heavenly route… or remain neutral in the whole good vs evil battle that they’ve just been thrown into?

Project Overview –

Chapter Based, with three routes to choose from, the game will be an Adult and 3D Graphic based, with unique characters, sets and scenes with story and some installing created and done by myself, but need a programmer and dedicated, long term partner that can help with the game’s mechanics and implementation, while sharing 50/50 in profits generated through Patreon subscriptions.
Game will be available with reduced “mature” themes for free, with “hardcore” action available to Patreon subscribers first, before an expanded version is released to general public, with some features still locked out unless subscription is purchased.

Programing Desires for Game –

1. The ability for the users of the game to “Name” their character to make the game and story “personal” to them.
2. Character profile photo (“show_side_image”) while conversing with characters, or protagonist is speaking to himself.
3. A means in which to “LOCK” specific content out for non-subscribers of the game.
4. Create a “Good” point and “Evil” point system based on choices and answers protagonist makes.
5. Make sure that points can be carried over from one chapter to the next for the protagonist to spend.
6. Create a “level up” system in which player can spend some points on to level up speech and “power” abilities.
7. Create an in-game store with items players can spend those points in… for example: “Flowers, Candy, Gifts” for purchase with “Good” points or “Handcuffs, Whips, Restraints” for “Bad” points.
8. Create a “Clickable” map of areas that protagonist can travel to… for example: “Home, Store, Work”.
9. An in-game accounting system to deduct/subtract spent points in the in-game store.
10. A means in which unused points (and possibly items) earned (or purchased) through first play through can be remember and added to players second/third play through… increasing replays and trying different branches and outcomes.

Current State –

Characters and Storyline is already fully developed, currently working on putting together and rendering background sets, rendering scenes and wrapping my lobes around trying to learn RenPy as best I can (haven’t coded a darn thing since BASIC, COBOL and very little PEARL… yes, I am that old, but I’m trying!).
Looking for someone to begin the process of helping with the programming and help some with the GUI to start tying everything together for the game’s prologue chapter to attract interest and subscribers.

Comments, ideas and suggestions welcomed...

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