Looking for an intermediate or advanced renpy programmer.

Forum rules
Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
Post Reply
Message
Author
LiveTurkey
Regular
Posts: 99
Joined: Tue Dec 27, 2016 10:50 pm
Location: Brooklyn
Contact:

Looking for an intermediate or advanced renpy programmer.

#1 Post by LiveTurkey » Thu Sep 20, 2018 1:03 pm

I am currently making a cool (at least it's cool in my opinion) adult point and click adventure game built in renpy. It will have things like inventory systems, quests, stats, mini-games, etc. It's going to be like Summertime Saga if you have ever played that.

I am a programmer myself and have a built a foundation for the game already. I am looking for someone to help me with all the coding and building of the game.

I know a bit about renpy but only the basics-ish, I need someone to help me put the more challenging parts together.

I do have discord, if you have that. I find it much easier to talk there. Please send me your discord name and I will add you.

I can also send you some story/art elements so you can see if this is the type of game you are interested in.

l1997
Newbie
Posts: 15
Joined: Thu Dec 28, 2017 10:42 am
Contact:

Re: Looking for an intermediate or advanced renpy programmer.

#2 Post by l1997 » Fri Sep 21, 2018 12:04 am

What exactly do challenging parts entail? It would be much better if you could include that in your post and the required mechanics.

LiveTurkey
Regular
Posts: 99
Joined: Tue Dec 27, 2016 10:50 pm
Location: Brooklyn
Contact:

Re: Looking for an intermediate or advanced renpy programmer.

#3 Post by LiveTurkey » Sat Sep 22, 2018 10:41 am

Like I mentioned in my post, the challenging parts would be the " things like inventory systems, quests, stats, mini-games"

Post Reply

Who is online

Users browsing this forum: No registered users