Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
Right now, I am looking for...
I am going to need some CG artists to work on some sex scenes for the Monster Girls. While I have a lot of scenes that I need, I am willing to discuss how long the scenes should be.
I'll need a group of people to work on the character sprites for the characters and the monster girls. While the character sprites that I have may work, I'll be using a new character and the sprites that I have won't work. I'll also need some monster girl sprites for the game, otherwise, the area will be mostly empty.
As I continue to work on the game, I'll encounter problems from the base game. While I may solve some of the problems, I could be facing other problems that I don't know how to solve. For that, I'll need some coders that will help me with the problems, as well as adding things in the game.
While I normally write everything, I do know that it'll help lighten the load if I can find some additional writers for additional stuff and H-scenes. Just note that finding writers is not the top priority right now.
The main thing is that it'll be a revenue share. Once the game hits stores, I'll share off the income that the game receives to all the others who worked on the project based on how many had worked on the project. If you have any questions, feel free to let me know.
- Posts: 19
- Joined: Mon Apr 08, 2019 5:18 pm
- Projects: Broken Butterflies
- Organization: AutumnDream Studios
- Location: India