I have a working demo for the game, which can be found here. Obviously, the game has no real art assets in this state. I tried to create all the art myself... I was able to make surprising progress with the sprites, although I can't do backgrounds very well at all. I mostly just need a background artist, as well as some way to create CGs, but if a sprite artist wants to apply, I'd be more than happy to consider it if you're much, much better than me(I don't think I'm that good or anything, but it's not worth it for me to give out a huge chunk of the profit for someone who's not a LOT better). Here is an example of the current spritework(the good one is the new one, but I don't have enough to update the demo yet):
Scope:
The project is quite large. I have minimized the amount of art assets needed for the game as best I can, but there are still a lot. These include:
- 25 locations(backgrounds). Roughly 2/3rds of those will need day/night/afternoon variations. There are about 4 that I could "outsource" from some free assets, though I'd really prefer not to do that unless it was absolutely necessary. There are also about 2 more that could be cut but it would require some significant rewriting and hurt some of the scenes, so I'd really like to keep those as well.
- 18 sprite bodies across 8 characters(if you're interested in the sprite art position). I have placeholders done for about 80% of the needed bodies and faces, if that helps.
- 4 CGs that absolutely have to be in the game. I would like a lot more than this, so the game can have H-content, but I've pretty much resigned myself to this not happening at this point. If I have to do the sprites, I'm sure I can do the CGs as well, although I might need the BG artist to do the backgrounds for them.
I would like to have the project done in 4 months, or at least before the end of the year. I've been working on it for a long time by myself, and a large amount of the other work(writing, programming, music) is mostly done. I'm not good at estimating things in terms of hours, but the final game will be around 8-10x longer than the demo.
Payment:
I understand that this is a lot of work. I also can't afford any up-front payments, so I'm willing to give out quite a bit of revshare. I think that the game has some potential to "blow up" and become a big thing, and the chance will be that much higher if I can get really good art. But I also can't promise that it will do well. If you want to think about it carefully, the demo should give you a good idea of the quality of the writing, story, and music(even though it currently looks terrible visually). Rates:
- 30% for the BG artist.
- 20% for A CG artist.
- 20% for a Sprite artist.
If you want to respond, you can post here, or email me at LRGamesltd@gmail.com . Please include a portfolio with any application. Thank you for reading!
EDIT: The BG artist position is currently filled.