Life Simulator Engine -- designers wanted!

Forum rules
Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
Post Reply
Message
Author
LogicalDash
Newbie
Posts: 5
Joined: Mon Mar 02, 2015 9:52 pm
Contact:

Life Simulator Engine -- designers wanted!

#1 Post by LogicalDash »

Game designer wanted to make the first game in a new kind of game engine for life simulators.

Unpaid, but with the possibility of royalties. Requires intermediate Python programming ability, but I'll help with the code.

The Life Simulator Engine ("LiSE," pronounced like "lies") is a rules-based engine for game logic. It helps manage the complex world state that makes life sims so interesting by putting it in a state container, allowing you to browse the entire history of the game as you please, as well as answer questions about the history, without needing to write any extra code to keep track of things as they are happening.

The interface for playing the game will be menu-driven, along the lines of The King of Dragon Pass. The development of this first game will drive the development of a reusable set of interface widgets for games like it, and your decisions as a designer will affect the experience of the next generation of LiSE users.

All interested parties contact: logicaldash@gmail.com

Post Reply

Who is online

Users browsing this forum: No registered users