Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
- Miko-Class Veteran
- Posts: 649
- Joined: Tue Jan 15, 2013 4:45 am
- Projects: Memories of Summer Winds
- Organization: Blue Sphere Group
- Location: Perth, Western Australia
More about the art specifically. The CGs we are looking at range from characters with relatively simple backgrounds, groups of characters at a distance and some focus on everyday objects like a cellphone or stopwatch. At this stage we will be commissioning roughly 10 CGs (some just variations of each other) at a resolution of 1920x1080. If you're more comfortable doing scenes rather than characters, and the price is right, we are able to have a character artist add onto the CG later so please feel free to apply too.
Secondly we are after a new GUI as well. Again, it will need to suit a 1920x1080 resolution. We are initially looking for someone who can make + code the complete setup but again we can always seperate the jobs if the art is too good to pass up.
As usual, please reply either here, by pm or by email (email@example.com). Examples of your work as well as a rough price list is greatly appreciated too as it saves a lot of time during the process.
Thanks a bunch and I hope to hear from a few of you!
Kato, Producer & Programmer for Blue Sphere Group. Current Projects: Memories of Summer Winds
- Posts: 45
- Joined: Sun Sep 27, 2015 12:41 pm
- Projects: "Lost in the drift" "Infinite Game Works" "Without Within 3" etc
- Organization: Studio Katamalia
- Tumblr: arisa-chibara
- Deviantart: arisa-chibara
- Location: Canada
see here for samples: http://lemmasoft.renai.us/forums/viewto ... 62&t=34409