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- The game takes place on a grid (let's say a 16 x 16 grid). Your icon is positioned on the grid, and you are tasked with navigating it to an exit square.
- You are allowed to move your icon to any of the adjacent squares.
- Some squares may be assigned to be block tiles, so they will look like bricks, and your icon will have to navigate around them.
- There will also be enemies. Virus worms that swim around a set pattern. Up and down, left to right, circle around a block tile etc. Routes should be customizable.
- Every time you move, the enemies get a turn as well. So, turn-based rather than reaction or timing focused.
- No intelligent enemies that follow you around or anything like that. Enemies simply do their thing, and you must time your moves to avoid bumping into their squares.
- If you get hit, the screen shakes, and you are thrown back to the spawn point. All the enemies reset as well.
- Levels get more complex later on, so we may end up with a 40 x 25 grid, for example. If this is too difficult, we can discuss keeping the grid size consistent for all levels.
- These missions take place between story segments, so we have a traditional visual novel scene, then the story pauses, and the game grid drops in. Once you win, the grid pans back up, and players resume reading the story.
- Players have the option to skip these missions. Hit the skip button, and the grid will pan away as if you have succeeded, then the story continues.
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There are ten missions in total, and I want to have them all done by Christmas. I will be chipping in on a lot of the work as well. What I would like is to have someone code the first level and set up the basic structure along the way. A grid (a 2D array perhaps) that can be resized for each mission, enemies that move every time you do etc. Once those are in, I can begin coding the remaining levels. If I need new enemy types programmed in, I may ask for help again, and that will be discussed as a separate task.
If you are interested, please feel free to respond on this thread, PM me or email me at: contact(at)invertmouse(dot)com
Please go ahead and ask additional questions as needed, then when you are ready, if you could send over a costs breakdown, we can proceed from there.
Thank you!
