Editor and minigame Coder needed (EU only)
Posted: Tue Nov 27, 2018 5:41 am
EDIT: The writer and composer positions have now been filled but we still need an editor. Additionally, a new position has opened up: we need someone to help code a minigame for our prototype. I have edited the post below to reflect these changes.
Hey everyone!
I'm Salli "Aviala" Loikkanen from Lizard Hazard Games (previous titles include Your Royal Gayness and LoveBug). I'm working on a new game project with the working title "Villain Dating Simulator". In the game the player dates different stereotypical villains. The genres are humor and fantasy. The player character is customizable and the game has male, female and nonbinary/other characters as love interests, so all applicants need to be LGBT+ friendly or LGBT+ themselves. We don't tolerate homophobia or any other form of discrimination.
We've received some funding for the game, and the organizers want us to create a prototype of the game by March - and our budget also needs to be spent by March. Since the money is EU grant money we can only use services from inside the EU. Sorry rest of the world…
We're looking for an editor and a coder.
You need to have a VAT number (which usually comes with a company) so you can bill the organizers directly or use a billing service that has a VAT number.
The grant isn't very large so we're looking for indie-friendly rates.
The game includes many different kinds of villains, including the Devil, so if you're heavily religious this may not be the right project for you to work on.
To apply email or PM me with the following details:
Portfolio/Samples
CV/resume/work experience
Your rates
Your country of residence
Do you have a VAT number or access to a billing service?
How much time can you spend on this project in the next couple of months?
And any other information that you think is relevant.
Send your application to lizardhazardgames (at) gmail.com (replace (at) with @, I'm trying to avoid spam bots) or PM me. You can also comment on this thread if you have questions or comments! I'll probably stop accepting applications in a week or so, but I'll edit the post to reflect that when the time comes.
Editor:
-Must have prior editing experience
-Fluent in English, preferably a native speaker
-Must be able to meet deadlines (which are somewhat negotiable)
-Must be at least somewhat familiar with villain tropes and stereotypes in western media
-Understanding of social and LGBT issues is a plus since most of the team is LGBT and we want to have a safe working environment
The editor's task is to edit the writer's work and make sure that the writing styles aren't too different. We're expecting the game to be at least 60 000 words long so you need to be able to dedicate enough time to the project to read and edit everything. The editor needs to finish editing at least one of the routes by March, but preferably more.
For more info on the writing, you can read the section below.
The game isn't a traditional visual novel -- instead it will feature a conversation topic system where different topics are unlocked as the game progresses. The love interests will be situated in certain locations and the player can choose who to go talk to, and then choose the conversation topic.
We're looking to reach a wider audience than just the core visual novel fans so individual conversations need to be somewhat short, and long, boring discussions or narration should be avoided. We want the game to rely heavily on villain tropes and dark humor. We're aiming the game for about 15 and up so there will not be any sex scenes but there will be references to violence and possibly racy and/or dark jokes.
Coder:
-Must have prior experience with coding gameplay mechanics and/or minigames in Python/Ren'py.
-Must be able to meet deadlines (which are somewhat negotiable)
-Must have good communication skills
The coder's job is to code a minigame for the Devil's route where the player needs to multitask: They must tend to a grill and fulfill orders while also listening to personal and work related problems that imps have. So, the minigame must be time sensitive with maybe click and drag mechanics for the ingredients, and there must be a conversation system to talk with the imps and score system to measure the player's performance. The coder also needs to use ATL to add simple animations to the game, like imps sliding into the screen etc. We will provide the art for you of course, though you may need to work with placeholders in the beginning while the artist(s) work on the sprites etc. You'll need to communicate with the team and make sure that you're on the same page with the designers and artists.
We have a game design document for the minigame, which I can share privately if needed. The coder will not be required to code any other parts of the game, such as menus etc, but they should write comments in their minigame code to explain what it does so I can adjust things myself later on if needed. This is extremely important since it'll be very difficult and troublesome if I need to contact the coder every time I want to make a small adjustment (like adjust how much time it takes to grill one sausage, for example). Ideally, the minigame would be coded in a way that I can easily create new levels for it myself (I have experience coding with Ren'Py, just not enough to code a minigame from scratch within 2 months while also drawing, coding conversations and leading the project).
This minigame's 1st level needs to be finished by March (and we'll test, fix and adjust things during early March). There will be 4 levels total, but after the base mechanics have been coded I'll probably only need help if we run into bugs or problems.
Hey everyone!
I'm Salli "Aviala" Loikkanen from Lizard Hazard Games (previous titles include Your Royal Gayness and LoveBug). I'm working on a new game project with the working title "Villain Dating Simulator". In the game the player dates different stereotypical villains. The genres are humor and fantasy. The player character is customizable and the game has male, female and nonbinary/other characters as love interests, so all applicants need to be LGBT+ friendly or LGBT+ themselves. We don't tolerate homophobia or any other form of discrimination.
We've received some funding for the game, and the organizers want us to create a prototype of the game by March - and our budget also needs to be spent by March. Since the money is EU grant money we can only use services from inside the EU. Sorry rest of the world…
We're looking for an editor and a coder.
You need to have a VAT number (which usually comes with a company) so you can bill the organizers directly or use a billing service that has a VAT number.
The grant isn't very large so we're looking for indie-friendly rates.
The game includes many different kinds of villains, including the Devil, so if you're heavily religious this may not be the right project for you to work on.
To apply email or PM me with the following details:
Portfolio/Samples
CV/resume/work experience
Your rates
Your country of residence
Do you have a VAT number or access to a billing service?
How much time can you spend on this project in the next couple of months?
And any other information that you think is relevant.
Send your application to lizardhazardgames (at) gmail.com (replace (at) with @, I'm trying to avoid spam bots) or PM me. You can also comment on this thread if you have questions or comments! I'll probably stop accepting applications in a week or so, but I'll edit the post to reflect that when the time comes.
Editor:
-Must have prior editing experience
-Fluent in English, preferably a native speaker
-Must be able to meet deadlines (which are somewhat negotiable)
-Must be at least somewhat familiar with villain tropes and stereotypes in western media
-Understanding of social and LGBT issues is a plus since most of the team is LGBT and we want to have a safe working environment
The editor's task is to edit the writer's work and make sure that the writing styles aren't too different. We're expecting the game to be at least 60 000 words long so you need to be able to dedicate enough time to the project to read and edit everything. The editor needs to finish editing at least one of the routes by March, but preferably more.
For more info on the writing, you can read the section below.
The game isn't a traditional visual novel -- instead it will feature a conversation topic system where different topics are unlocked as the game progresses. The love interests will be situated in certain locations and the player can choose who to go talk to, and then choose the conversation topic.
We're looking to reach a wider audience than just the core visual novel fans so individual conversations need to be somewhat short, and long, boring discussions or narration should be avoided. We want the game to rely heavily on villain tropes and dark humor. We're aiming the game for about 15 and up so there will not be any sex scenes but there will be references to violence and possibly racy and/or dark jokes.
Coder:
-Must have prior experience with coding gameplay mechanics and/or minigames in Python/Ren'py.
-Must be able to meet deadlines (which are somewhat negotiable)
-Must have good communication skills
The coder's job is to code a minigame for the Devil's route where the player needs to multitask: They must tend to a grill and fulfill orders while also listening to personal and work related problems that imps have. So, the minigame must be time sensitive with maybe click and drag mechanics for the ingredients, and there must be a conversation system to talk with the imps and score system to measure the player's performance. The coder also needs to use ATL to add simple animations to the game, like imps sliding into the screen etc. We will provide the art for you of course, though you may need to work with placeholders in the beginning while the artist(s) work on the sprites etc. You'll need to communicate with the team and make sure that you're on the same page with the designers and artists.
We have a game design document for the minigame, which I can share privately if needed. The coder will not be required to code any other parts of the game, such as menus etc, but they should write comments in their minigame code to explain what it does so I can adjust things myself later on if needed. This is extremely important since it'll be very difficult and troublesome if I need to contact the coder every time I want to make a small adjustment (like adjust how much time it takes to grill one sausage, for example). Ideally, the minigame would be coded in a way that I can easily create new levels for it myself (I have experience coding with Ren'Py, just not enough to code a minigame from scratch within 2 months while also drawing, coding conversations and leading the project).
This minigame's 1st level needs to be finished by March (and we'll test, fix and adjust things during early March). There will be 4 levels total, but after the base mechanics have been coded I'll probably only need help if we run into bugs or problems.